I've created a template overlay for a character in my game to become a vampire, this is made to be something that can be picked up later on in game and costs DP when you get it or at your next level. I also am applying as a side note a DP debt rule that is however much debt you are in you must pay at least 50% of the DP you gain towards your debt but do not need to pay the full amount that level, its a minor rule but needed to post it due to the sizable cost of this overlay/module. Now without further delay, here it is :
Vampire Template (second draft)
Vampiric condition:
- Grants the essential ability "Physical exemption"
-During daytime suffer a -30 all action penalty unless asleep
Need to feed: Regeneration 0, Regeneration -5 if hungry, Regeneration -10 if starving (the vampire has not fed in over one month)
-Light feeding: Applies no penalty for the victim but only sustains vampire for one day. Takes 5 life points from the victim and no healing is attained
-Heavy feeding: Applies a -50 all action penalty to the victim as well as healing the vampire a number of life points equal to that suffered by the victim. Soft maximum of half the victim's life points, taking more forces the victum to succumb to the coma state until they naturally regenerate up to 75% of their lifepoints. This feeding sustains the vampire for 3 days.
-Feed until death: The vampire feeds until the victim is fully dead, consuming all their life essence, sustaining them for a full week per 5 points of size the victim possesses and healing the vampire the full amount of lifepoints taken.
-Vampire fangs have two chemicals naturally on them to help feed, one is an instant local painkiller/blood thinner and the other causes the feeling of orgasm within victims. for example sleeping victims do not wake due to pain but may wake due to noise, touch, etc. and have quite erotic dreams all night long.
Vulnerability to sunlight: Causes damage and weakness equal to double failure amount on a PhR check of difficulty depending on hunger. Heavy full-coverage clothing provide a +80 to the checks
-Sated: Direct sunlight 140 dif. Indirect sunlight 80 dif. Roll every 4 hours
-Hungry: Direct sunlight 180 dif. Indirect sunlight 120 dif. Roll every hour
-Starving: Direct sunlight 220 dif. Indirect sunlight 160 dif. Roll every minute
Nature of the curse:
-Spreadable by feeding a victim your blood (20 LP) as you kill them in which case they roll a PhR of dif 100 to become vampire. The victim automatically dies upon failure and fails automatically if they do not possess the will to live (GM discretion)
-The vampire counts as undead for all effects effecting undead entities and shows up as odd (not bad, just odd) in ki detection as their ki patterns and bloodstream no longer properly move due to them being basically dead.
-Must pass a MR check of 100 in order to enter a residence un-invited
-All MR checks against light magic suffer a -20 and light based magic damage is increased by 20 points
The good stuff (all of this does not count toward advantage and disadvantage limitations)
-The vampire is effectively immortal and undetectable to Ki detection as anything but a corpse (if you can even see that)
-Natural knowlege of the necromancy school of magic 40 levels
-Grants the advantage opposite magic
-Grants the gift
-+1 to a characteristic of your choice
-Grants Inhumanity
Cost: 100 DP
More to come later, I'm working on lycanthropes of various different species next then I don't know what i want to work on after that.
When commenting please provide only useful feedback as i really am working on this as a work in progress and want to know what all of you think ^-^
If you like it or hate it tell me. Besides being way overcomplicated I like it.