Supernatural beings templates for characters. Thoughts?

By willowpanda, in Anima: Beyond Fantasy RPG

I've created a template overlay for a character in my game to become a vampire, this is made to be something that can be picked up later on in game and costs DP when you get it or at your next level. I also am applying as a side note a DP debt rule that is however much debt you are in you must pay at least 50% of the DP you gain towards your debt but do not need to pay the full amount that level, its a minor rule but needed to post it due to the sizable cost of this overlay/module. Now without further delay, here it is :

Vampire Template (second draft)

Vampiric condition:

- Grants the essential ability "Physical exemption"

-During daytime suffer a -30 all action penalty unless asleep

Need to feed: Regeneration 0, Regeneration -5 if hungry, Regeneration -10 if starving (the vampire has not fed in over one month)

-Light feeding: Applies no penalty for the victim but only sustains vampire for one day. Takes 5 life points from the victim and no healing is attained
-Heavy feeding: Applies a -50 all action penalty to the victim as well as healing the vampire a number of life points equal to that suffered by the victim. Soft maximum of half the victim's life points, taking more forces the victum to succumb to the coma state until they naturally regenerate up to 75% of their lifepoints. This feeding sustains the vampire for 3 days.
-Feed until death: The vampire feeds until the victim is fully dead, consuming all their life essence, sustaining them for a full week per 5 points of size the victim possesses and healing the vampire the full amount of lifepoints taken.
-Vampire fangs have two chemicals naturally on them to help feed, one is an instant local painkiller/blood thinner and the other causes the feeling of orgasm within victims. for example sleeping victims do not wake due to pain but may wake due to noise, touch, etc. and have quite erotic dreams all night long.


Vulnerability to sunlight: Causes damage and weakness equal to double failure amount on a PhR check of difficulty depending on hunger. Heavy full-coverage clothing provide a +80 to the checks
-Sated: Direct sunlight 140 dif. Indirect sunlight 80 dif. Roll every 4 hours
-Hungry: Direct sunlight 180 dif. Indirect sunlight 120 dif. Roll every hour
-Starving: Direct sunlight 220 dif. Indirect sunlight 160 dif. Roll every minute


Nature of the curse:
-Spreadable by feeding a victim your blood (20 LP) as you kill them in which case they roll a PhR of dif 100 to become vampire. The victim automatically dies upon failure and fails automatically if they do not possess the will to live (GM discretion)
-The vampire counts as undead for all effects effecting undead entities and shows up as odd (not bad, just odd) in ki detection as their ki patterns and bloodstream no longer properly move due to them being basically dead.
-Must pass a MR check of 100 in order to enter a residence un-invited
-All MR checks against light magic suffer a -20 and light based magic damage is increased by 20 points


The good stuff (all of this does not count toward advantage and disadvantage limitations)
-The vampire is effectively immortal and undetectable to Ki detection as anything but a corpse (if you can even see that)
-Natural knowlege of the necromancy school of magic 40 levels
-Grants the advantage opposite magic
-Grants the gift
-+1 to a characteristic of your choice
-Grants Inhumanity

Cost: 100 DP

More to come later, I'm working on lycanthropes of various different species next then I don't know what i want to work on after that.

When commenting please provide only useful feedback as i really am working on this as a work in progress and want to know what all of you think ^-^

If it's not for the Anima setting is pretty nice (otherwise I'd keep using the Vetala, which is a race that is there exactly for things like these).

Anyway, I'd rather suggest to pay it in "levels and CPs", instead of DPs.

This Vampire "scaffold", considering it includes The Gift, should have a cost ranging from 2CP to 3CP a and a Level Modifier of +1/+2.

Probably 2CP and +1Level should be fine...but I don't have the time to do the maths right now.

Oh, and I forgot...a Vampire should also have the "option" of sucking a bit of blood from several beings, so that none of them is debilitated, but he gains a "full" recharge nonetheless.

Personally I think it sounds cool and is far better than the Velata (personally I don't care that they are 'official' but YMMV). It also sounds a bit Elder Scrolls like.

But... if its a playable character, technically, its 'illegal' to give the gift via Essential abilities. Whether your GM agrees with that is up to them, but RAW forbids it.

I'd be tempted to, instead of magic, make them really good at the Telepathy Psychic abilities (or perhaps you have two different versions of vamps, one with the 'buff'/mind control powers of psionics, the other with Necromancy, and a few with both). This would represent the mesmerism and all that that vamps are supposed to normally have.

Yeah, actually.. im working on those types ^-^ i decided to go with making four or so types of vamps (ghouls technically included in that). soon i'll post v2 vamps and such just for giggles.

Anyways, where does it say that it's illegal? If possible could you cite a page number as one of my players is flipping out trying to find it.. apparently it upsets him greatly as he is a creation mage lover lengua.gif

Chimera specifically states it can be used to gain Essential Abilities. Therefore there is presidence to allow other magic transformations to allow it as well. I would also make Vampirism...you know what I'll share what I'm working on shortly...It is extremely complicated because I am going through myths and created a "Reserve of Blood" system that allows vampires to "burn" off stored blood to become stronger temporarily.

EDIT: and here is my rough draft...its over 4 pages now...I might have overdone it. happy.gif If you like it or hate it tell me. Besides being way overcomplicated I like it.

https://docs.google.com/document/d/1jlWXxALdQWf4k8fJeg3Y2WnDyJrtUl_8nEKLRYa0eMo/edit?hl=en_US

I also want to reiterate this is a very rough draft.

Very detailed vampirism system. Again...I'd rather use it for a goth-setting, than Anima's one.

I actually like the fact that "vampire-like" beings in Anima are NOT Vampires but a mere race with particularly strange metabolism and mystical properties. Besides I don't think Vetala are that bad at all. The only thing completely wrong with them is the lack of Night Vision. It's simply absurd having a night-crawler who can't see in darkness! Hence, I'm house-ruling them giving them complete Night Vision.

Apart from that they have nice stat bonus (best used on a warlock), nice Regeneration bonus, nice critters-control ability, and nice action booster ability. And more than everything else: they have Critical Immunity, which is awesome. Their light weakness can be partially overcome by heavy clothing and becomes utter meaningless at high levels, when they surpass the check automatically.

A Vetala character can begin the game with Regeneration 17...combined with their Critical-Immunity, that's huge tanking...

I completely agree Elric of Melniboné, however for a non-Gaia setting using the Anima rules I think these work better for vampires. I would never use them for the official Anima setting, as the Vetala work better in Gaia than vampires. In a more "traditional" (read: western) setting I would want more "vampire" (read: Dracula/Ann Rice) feeling vampires than Vetala though.

For NON Gaia settings your Vampirism setting is very interesting and much better than using a Vetala.

Vampires are cursed undead in most settings...Vetala are not.

Using your system as a starting point, one might even o as far as creating a module that completely emulates the Vampire rpg from WW, using Anima system, which would be a very interesting project, anyway.

hopping vampires anyone? forget what names they are called, but I think they are an interesting twist.