How to deal with unhappy players

By Darkmittens, in Dark Heresy Gamemasters

I have a player in my campaign who loves ship combat, i don't mean loves like really looks foreword to but i mean LOVES WITH A PASSION, he feels that i having purchased the rouge trader rulebook for the armory and character creation page should incorporate ship combat..

heres the kicker, i really don't like ship combat, it gives me a headache to run, requires me to invest a lot of time building ships that often don't even get to see combat (my players either don't engage, or run away, or hail and make a deal). Also, i don't have a game board of any kind or models, so i really can't do a flat representation of ship combat, hence the headache, as i have to keep the distances and other factors in my head, the few ship combats i have added (really just the smallest skrimishes at close quarters one with a malignant deamon vessel that grew out of one of the players ships,the other with a incoming ship) have neither placated or revealed how ridicoulous ship combat is to this player, instead he is more entrenched on the idea that i should add ship combat as a regular part of the game.

How do i deal with this issue? I am recieving numerous messages that i do not quite know how to answer from this player that demand that i give him a ship to captian and ships to fight him...

We recently transitioned to a new game whose rules i have posted in the house rules section, and i don't know what to do?

suggestions?

I would ask the player which game he thinks you are playing. DH isnt about ship to ship combat, at least not the majority of the time. Yes fair enough a couple of ship to ship combat scenes may be appropriate but ninety percent of the timetge scenarios should be intrigue and espionage. Huge ship battles are more the area of rogue trader, just like huge battles are more DW rather than DH.

If he wants to run a RT game, why not offer him the chance to run RT? A couple of my players wanted to run DW while we were in the middle of a DH campaign and, using my book, ran a fairly satisfactory mini campaign. The stress and creativity needed to GM a game will hopefully help your player to understand why your reluctant to run such scenarios and plus it gives you a chance to get some good old fashioned roleplaying in.