If the hero that has the Reach abilities uses a weapon with Reach, does this increase the melee range by 2?
Question about Reach
I don't believe reach has a number associated with it. Something like "Blast 1" with another "Blast 1" would add up to "Blast 2," but "Reach" plus "Reach" = "Reach."
One can dream. <3
Then continue to dream because it can stack depending on what you are playing.
Vanilla Descent: No stacking of Reach
RtL: Reach stacks. The ability in RtL is written differently and allows for stacking. "Reach" actually means "Reach 1"
Odd. I had never noticed that in RtL, Reach does say it stacks. But the summary in ToI reverts to the original "make melee attacks targeting figures 2 spaces away" (fixed distance).
Why would Reach stack in RtL but not vanilla? With the size of the dungeons in RtL that seems backwards.
Rednek said:
Odd. I had never noticed that in RtL, Reach does say it stacks. But the summary in ToI reverts to the original "make melee attacks targeting figures 2 spaces away" (fixed distance).
Why would Reach stack in RtL but not vanilla? With the size of the dungeons in RtL that seems backwards.
Because ToI ignores everything except the base DJitD set.
RtL (although not always done well) has made a significant effort to take into account stuff available in (all of) the previous expansions.
Reach can be gotten through certain weapons. There is also an expansion hero, Lord Hawthorne, who can have reach. The Reach weapons are from WoD, Hawthorne is (probably, BGG is down, so I can't check) from AoD. Only RtL combines expansions, so only RtL (in the eyes of FFG) has the need to account for the possibility of more than one source of Reach.
Corbon said:
Because ToI ignores everything except the base DJitD set.
RtL (although not always done well) has made a significant effort to take into account stuff available in (all of) the previous expansions.
Reach can be gotten through certain weapons. There is also an expansion hero, Lord Hawthorne, who can have reach. The Reach weapons are from WoD, Hawthorne is (probably, BGG is down, so I can't check) from AoD. Only RtL combines expansions, so only RtL (in the eyes of FFG) has the need to account for the possibility of more than one source of Reach.
Sorry, but Lord Hawthorne and the reach weapons are all from WoD. Also, your "ignores other expansions" idea is a pretty lame excuse for printing out-of-date rules for an ability; I could understand it if they didn't include the rules for reach at all, but if you're going to print them, then deliberately printing anything but the most up-to-date version would be stupid.
I think it was more along the line of how they plan for the expansions and their compatibility.
AoD, WoD and ToI are all able to be played independent of each other with JitD. There is no reason to change the Reach ability if you are operating under the assumption that the buyer only has JitD and whatever expansion.
RtL on the other hand, generally assumes the people have at least AoD and WoD. There are monster options for those two expansions, some of the Rumor levels rely on having them, etc etc so it was necessary in RtL to change the Reach rules.
Granted, they should have just changed it and made it uniform between vanilla Descent and RtL. Of course, they should have done the same thing for Undying but they didn't.
Big Remy said:
AoD, WoD and ToI are all able to be played independent of each other with JitD. There is no reason to change the Reach ability if you are operating under the assumption that the buyer only has JitD and whatever expansion.
BS. They reprinted rules for tons of abilities that don't even exist in JitD or ToI; they obviously gave some thought to players with other expansions. Printing a deliberately incorrect version of the abilities makes no sense, even if the error doesn't matter for some of their customers.
The RtL rules specifically says that they changed several abilities for the advanced campaign , and Ironskin, Undying, and Fly all appear to be deliberately different from vanilla (or else the guys in charge of putting together the ToI rulebook completely screwed up); I see no inherent reason that Reach couldn't also be deliberately different. I have no particular theory about why they would choose to make Reach different, but I don't have any particular idea for Ironskin or Undying, either.
Antistone said:
BS. They reprinted rules for tons of abilities that don't even exist in JitD or ToI; they obviously gave some thought to players with other expansions. Printing a deliberately incorrect version of the abilities makes no sense, even if the error doesn't matter for some of their customers.
That last page with all the abilities is a cheat sheet. Everytime an expansion comes out they just add the shorthand for the new abilities to it as far as I can tell.
Thats monstly the points, so they won't just say, go to our support section and print your own quick refferance...
Also I knew this for what ?! 6 moths ?! ...and didn't even had RTL... My first question in my first game of descent was: "does reach stack ?!"
OL replyed: "No. But it does in RTL."
Corbon, I do own all the expansion, so yes, I have Hawthorne, the Walking Sticks, Spears, etc. I simply find it odd that in the expansion that uses smaller dungeons they give melee heroes to option to stack the reach ability. The only thing I can figure is FFG did not want to officially errata any of the abilities mentioned for now. This just reinforces my thought that they need a 2nd edition so that things like this can be sorted out.
Well, despite being the OL, I'd allow Reach to stack, because it makes sense. Lord Hawthorne can buy me a beer later.