We are about to start the Gold stage of our SOB campaign (We have played with a few modified rules).
My question is can a hero operate a station (captain's wheel specifically) on the ghost ship? Based on reading the rules thus far and the faq's my interpretation is this:
The hero's get the first "chance" per turn to operate the captains wheel. With a melee character that has shark tattoo, it is very probably that they will get to move the ghost ship - possibly off the board or even sinking it. The overlord can lower sails on their turn to make it harder, but any melee character on the ghost ship can threaten its destruction.
Any thoughts? Does this make the ghost ship a worthless LT?
Thanks.