Snotling Ambush is a nasty nasty card. Played against it several times this weekend. It essentially forces you to lose your turn and gives the orc player an extra turn. Powerfull. Especially when Grimgore is sacked and brought back with Raise Dead. Or Bloodthirster. yeah...that hurts.
The Iron Rock Spoiler
My first impression was: so the best card in the Orc BP is the Empire one?
However, while some of the Orc cards are pretty useless, I find both Snotling Ambush and Mork's Teef Ritual amazing. I put them in my reanimate deck with Grimgor and Bloodthirster, and am quite happy with their performance. The three loyalty keep the Ambush from being too strong. They won't however find their way into every Orc deck, and the BP appears to be lacking such a generally good Orc card.
Expendable Wall, apart from the name, feels like a Dwarf card to me. Either way, I consider it rather weak. Boss Pit might be the weakest capital center yet.
It would have been nice to get a card or two for self-damage decks, which while not competitive are fun in casual play.
Beastman Shaman obviously fits nicely into Chaos' self-corruption theme, and Countermoves is another good way to remove units and get Hekarti counters for the Dark Elves. The High Elves once again get a card with very narrow applications, and a weak effect considering those. Seriously?
@ grille: Jaszczurr and you conveyed me of the idea an orc deck could get 50% win-rate, neither of you two seemed to agree that orc in general is the weaker race compared to the others (except high elf). Also neither of you two could show me an actual tournament winning deck
In my opinion you should not have much more then a 1/3 chance of winning against empire, dwarf or chaos. Against DE it could be nearly 45%. But that is only for a rush deck. Those races have too many options to stop you early and kill your economy. I'm looking forward to the new reanimator deck with the new cards especially ritual while i still think that you can not get that many loyalty on the field. Maybe you could post a deck list here or open a new thread. It would be nice to discuss such a deck as i think it's quite difficult to build (so many tactics now).
I sadly can not post the chaos deck here, cuz my dear friend built and played it. The start i mentioned is of course out of this world, but besides i had to quit against not so lucky chaos starts many other times, it might show you one thing: When a start like this is possible, outright ending nearly every option for your opponent to even just get in the game and when this particular start happens with increased regularity because of new cards that will support it in the near future, we are really heading towards a coin flipping game here. And just because of such starts and the fact that starts are becoming more and more evil, i think that orc is really underpowered here. Maybe we should get more cards like lobber crew, that are kind of inert against early game pressure. Anyway, they have to do something.
Orcs got 2 great tactic in this BP.
I am not an orc player, but i've seen enough lately to tell you that Orcs are for sure one of the best races. Here goes a common deck list in my meta (North Poland)
3 Mork’s Teef Ritual
3 Tribal Tattoos
3 Warpstone Excavation
3 We'z Bigga!
3 Contested Village
3 Spider Riders
3 Warpstone Experiments
3 Clan Moulder's Elite
3 Lobber Crew
3 One Orc's Scrap...
3 Snotling Ambush
3 Squig Herders
3 Squig Trackers
3 Squig Pen
2 Blood Dragon Knight
2 Great Cave Squig
2 Troll Vomit
3 Bloodthirster
You can aswell put Raise Dead here and Grimgor instead of Squig cards or even... warpstone experiments. Moreover Rip your heads off can be played again
I hope you will love new orcs as much as I hate them as a HE player
Iam currently testing this deck here:
3 Mork’s Teef Ritual
3 Warpstone Excavation
3 We'z Bigga!
3 Contested Village
3 Spider Riders
2 Easy Pickin's
3 Lobber Crew
3 One Orc's Scrap...
2 Pillage
3 Snotling Ambush
3 Squig Herders
3 Squig Lobber
3 Squig Trackers
3 Squig Pen
2 Squig Hopper
2 Raise Dead
2 Troll Vomit
3 Grimgor Ironhide
3 Bloodthirster
It went well in the first 5 to 10 matches building up economy very quickly. Squig trackers are triggering nearly 99% of the time in this build. I put in Squig Lobbers (2hp possible with we'z bigga) to get in some more squigs and to have something i can sacrifice for bloodthirster beside spider riders. And i feel like the number is now at its optimum with 14 squig cards.
Damage output is ok, spiders, squigs and bloodthirster are providing a decent amount.
Unit control is up to pickin's, lobber crew and troll vomit as the last call although it is hitting my own stuff from time to time.
Support control is super effective. I can get to 4 or 5 loyalty very quick and grimgor will be able to get out super fast. Teef Ritual is a hell of card
Also it is a nice answer to opponent targeting one of your units. Simply sacrifice and bring the big one out. I dont even need 3x pillage in this. Often times i would pay the 6 for him instead of using Raise Dead, but it is nice to have that option.
So far about that. I had a 1-2 against a DE discard hand deck. I guess i should've played that games more defensevly, building up economy and having patience is number one priority, but i feel like i could be having problems against early control and loosing my loyalty.
Also i did not test against imp with rodrik (which is restricted now, so should be not that big of a deal as imp is very slow now) and against dwarf (demolition). Those are two things that are dangerous for my squig pens. Also verena could be a problem, but it should be possible to counter it with ritual-grimgor killing of his developments to ride him in with me.
Suggestions? Please discuss. I'd like to improve this deck as far as possible.
I have a big problem against DE HP-killing Decks in casual play with my self-damage Orc deck. In my opinion, it is too slow and needs too many cards in play to work (Big Uns, Savage Big Uns, War Paint etc...) How could I get a chance to win?
thx a lot for answers... Brülla
I do not have much experience with my orc self damage deck against HP reduction DE decks, but having Azhaag the Legend will help a lot. Though it might be too slow or too late for it to work.
'Scrap Heap' helps a little. 'Too 'Ard to Die' helps against sniping. 'Dey's Bigger' helps keep your big guys around. Azhag is the best protection but is hard to get out.