Is it possible that the following two command squad abilities have printing mistakes?
COMMAND SQUAD ABILITIES:
FIELD REPAIR MECHANICH (SKILL) THE MECHANIC CAN USE HIS TOOL TO REASSEMBLE A VEHICLE THAT WAS DESTROYED DURING THE BATTLE. PERFORM ONE SKILL ACTION AND ROLL ONE DIE. ON A CROSS RESULT THE PLAYER FIONISHES THE COMMAND SQUADS ATIVATION AND THEN IMMEDIATLY ACTIVATES THE REPAIRED VEHICLE, WHICH ENTERS THE BATTLEFIELD FROM ITS SIDES DEPLOYMENT SPACE. If radiomen is elimintaed the skill does not work. A mechanic can only sucesfully use this skill once per game.
Its strange to have the radio man as a prerequisite for this skill to function and once the vehicle is repaired it vanishes to be teleported to the side deployment space. Strange mmm?
COME ON GUYS WE ARE GOING BACK OUT THERE MEDIC (SKILL) THE MEDIC CAN USE HIS EQUIPMENT TO REVIVE AN ENTIRE SQUAD THAT WAS DESTROYED DURING THE BATTLE. PERFORM ONE SKILL ACTION AND ROLL ONE DIE. ON A CROSS RESULT THE PLAYER FIONISHES THE COMMAND SQUADS ATIVATION AND THEN IMMEDIATLY ACTIVATES THE REPAIRED VEHICLE, WHICH ENTERS THE BATTLEFIELD FROM ITS SIDES DEPLOYMENT SPACE. If the radiomen is elimitaed the skill odes not work. The medic cannot revive a hero. A medic can uuse this skill once per game.
The same happens with the medic skill, it has the radio men as a prerequisite for this skill to function and more that once the squad is healed/revived it vanishes to be teleported to the side deployment space so it can enter the battle.
Wouldnt it be more logical to raise on spot and do not require the radioman as prerequisite??
Or simply have a skill that we can "call reinforcement" that requires the radioman and make a squad or vehicle once per game to enter the battle.
Just my thought.
What do u thnik?