From what i have gathered, there are three ways to build a mill deck.
1) Majority of the cards in the deck should support milling to drain out opponents deck as quickly as possible (Aggro).
2) Set up a lock or a situation where games is dramatically slowed down, then mill opponent with only few mill effects (Control).
3) Some type of combo to instantly empty opponents deck.
Are all of these types currently playable in this game, or is one strategy dominant? I have build few different types of mill decks recently. One was mono-Yog that focused 100% on quick mill, but it turned out to be unreliable unless it got a divinely good start. I also tried a Hastur/Yog deck that tried to lock the opponent down and slow the game enough for few mill cards to drain opponents deck, but it also suffered from unreliability as it kind of tried to do two things at once. There were also other attempts but they were much less serious and very unsuccesful. Am i missing something here? How should i correctly play and build a mill deck to avoid the unreliability issue, or is it an inherent problem of the deck type i just have to deal with?
So, discussion!
(Sorry i don't have decklists here, never wrote them down and can't remember the exact lists, but they were all pretty basic and nothing too special.... Except for an insane attempt that used Cthulhu faction to spam Nodens with Aziz to clear the board repeatedly. It was crazy! (crazy bad that is....))