Ok friends, help me defeat this loophole with the rules. (please no house rule suggestions to defeat it)
Hearth Rune: Instead of your normal move, you may teleport to your start space. You must then ditch the Hearth Rune on the space that you moved from.
Under normal circumstances this card is self explanitory, but hear is the funky part.
What if you are all ready on your start location? hear is what happens...
(1)Priest is on the Chapel. He uses the hearth stone to skip normal movement and go to his start location...The chapel.
(2)The hearth stone is left in the space he teliported from...The chapel. (keep in mind this is not technicaly Ditching.
(3)He may now follow instructions on the space. (heal for free)
(4) He may now take any objects in the space. (grabs hearth stone)
(5) next turn he has, repeat.
Imaging a character being able to do this constiantly in the grave yard? or Ruins space? or the enchantress?(a little risky) depending on the characters starting location.