Yeah so I have more questions, sorry.
1) When a hero discards a guard token to attack on the OL's turn, can they use fatigue to move?
2) When using the Trapmaster power, does it apply to the attack a hero makes as a result of Dark Charm or Animate Weapons?
3) When playing Dark Relic, do you pay all the threat up front, or do you pay the extra threat after you give them the dark relic? For example (the way it is worded) it seems like if you were replacing a copper treasure with The Black Ring, you would pay 4 threat to activate the trap, if it successful you then give them The Black Ring and pay 11 more. If it is unsuccessful, you only pay the 4. Is that right?