More Questions

By McRae, in Descent: Journeys in the Dark

Yeah so I have more questions, sorry.

1) When a hero discards a guard token to attack on the OL's turn, can they use fatigue to move?

2) When using the Trapmaster power, does it apply to the attack a hero makes as a result of Dark Charm or Animate Weapons?

3) When playing Dark Relic, do you pay all the threat up front, or do you pay the extra threat after you give them the dark relic? For example (the way it is worded) it seems like if you were replacing a copper treasure with The Black Ring, you would pay 4 threat to activate the trap, if it successful you then give them The Black Ring and pay 11 more. If it is unsuccessful, you only pay the 4. Is that right?

McRae said:

Yeah so I have more questions, sorry.

1) When a hero discards a guard token to attack on the OL's turn, can they use fatigue to move?

2) When using the Trapmaster power, does it apply to the attack a hero makes as a result of Dark Charm or Animate Weapons?

3) When playing Dark Relic, do you pay all the threat up front, or do you pay the extra threat after you give them the dark relic? For example (the way it is worded) it seems like if you were replacing a copper treasure with The Black Ring, you would pay 4 threat to activate the trap, if it successful you then give them The Black Ring and pay 11 more. If it is unsuccessful, you only pay the 4. Is that right?

1) No, fatgiue for movement can only be spent on the Hero's turn. Guard actions occur during the OLs turn.

2) Don't know the answer to that, but why does part of me want to say those aren't trap cards but events? I'm sure I'm wrong about that.

3) I'll need to read the card when I get home.

Not very useful, sorry man. I know (1) for sure.

2 - Dark Charm is a trap, at least. I'm not sure if that's ever been officially answered, but the most reasonable argument is that a trap has to actually do damage to get the extra damage from trapmaster, and Dark Charm doesn't do damage directly, per se.

You're correct, Thundercles.

Dark Charm and the Mimic do not deal extra damage from Trapmaster, because it is not the trap itself that is dealing the damage.

3) We play that when playing Dark Relic the OL only needs to pay the Dark-Relic-cost if the trap succeeds.

Siebeltje said:

You're correct, Thundercles.

Dark Charm and the Mimic do not deal extra damage from Trapmaster, because it is not the trap itself that is dealing the damage.

Just for the record, is this your personal reading of the cards, or did this come from some sort of official source?

Whether "the trap itself" does the damage seems like a very hand-wavey distinction, and prone to arguments over specific cases. For example, how about the Scything Blades card? The trap card says that you suffer effects (i.e. random chance of damage and bleed) as if you had just entered the space, or something to that effect. Is that the card doing damage, because it's replicating the effect of the scything blades, or are the scything blades themselves doing the damage, and the card is just allowing them to do it at an unusual time? Does it matter that the scything blades token is itself called a "trap," but not a trap card ?

This seems like it's going to result in players arguing about the nuances of the way the cards are worded, when that wording seems probably incidental, rather than intentional.

Antistone said:

Siebeltje said:

You're correct, Thundercles.

Dark Charm and the Mimic do not deal extra damage from Trapmaster, because it is not the trap itself that is dealing the damage.

Just for the record, is this your personal reading of the cards, or did this come from some sort of official source?

Whether "the trap itself" does the damage seems like a very hand-wavey distinction, and prone to arguments over specific cases. For example, how about the Scything Blades card? The trap card says that you suffer effects (i.e. random chance of damage and bleed) as if you had just entered the space, or something to that effect. Is that the card doing damage, because it's replicating the effect of the scything blades, or are the scything blades themselves doing the damage, and the card is just allowing them to do it at an unusual time? Does it matter that the scything blades token is itself called a "trap," but not a trap card ?

This seems like it's going to result in players arguing about the nuances of the way the cards are worded, when that wording seems probably incidental, rather than intentional.

I think it was stated on the old (or even the old old) forum. Only direct damage receives the bonus. Exploding chests and doors, Pit trap and crushing block's damage is increased. The bleed effect of scything blades do not deal extra damage. I'm not sure if scything blades itself deals 2 damage as well. If so, that damage is increased as well.
In all these cases the damage is the effect of the trap. In some cases the effect of the trap card is making an attack, or activating a chest as if it were a monster. In these cases the monster or attack deals damage, not the trap.

Unofficial discussion old forum

Yeah, it was never answered officially: we all just came to that conclusion after several discussions.

added to the thread of questions