First the whining (just need to vent)
I dislike the salvo rules because they make every other configuration clearly inferior and they really don't make sense anyway. They also seem to make the one-shot-kill pretty easy. I also don't like that starship weapons use Ballistics Skill, that NPC ships are supposed to have around a 30% chance to hit while PC ships are closer to 60% (with plenty of rerolls as needed), and that a single PC can handle every weapon system and the torpedo launchers at the same time. I think there's also an issue with the huge range of damage from a single attack due to every success multiplying the damage.
Now the questions (to make sure I'm not making it too easy on the PCs):
Can a PC spend a Fate Point to get a 10 on starship combat initiative? If the PCs shoot first that usually ends the combat, so it seems like a no brainer. Does just one PC have to spend a point for this or do all of them?
Can a PC spend a Fate Point to buy a success on the hit with a starship weapon? As EACH success is another hit, that's a pretty good deal - especially as it seems you can spend as many Fate Points as you want on this. It seems pretty easy to inflict (weapon strength) hits each time - and if the previous shot in the salvo accounted for the shields and armor, it's pretty much a certain kill for the followup cannons.