Favorite Hero and Squad Combo

By ReaverRandall, in Dust Tactics

my sons take lots of zombies and gorillas so 2 flamethrowers seem to make easy work of them.

marcemtp said:

my sons take lots of zombies and gorillas so 2 flamethrowers seem to make easy work of them.

Uh, but neither the Death Dealers, nor Joe, nor Rosie have any flamethrowers....

I got squad confused ment hellboys. I think i should post when i am more awake and not so early for me.

Oh yeah, the Hell Boys definitely need a hero, you don't want to see all of those 34 APs go to waste in a single attack. Bazooka Joe is the logical choice to join them (until The Chef and The Priest show up, that is). I wouldn't put Rosie with them because in the frontlines she's unlikely to be close to a walker in need to use her Tank Head skill.

With Joe going to the Hell Boys, the BBQ Squad would really benefit by being attached to Johnny One-Eye. They'd gain a bit of range, and unlimited Demo Charges can really wreak havoc on enemy tanks. The only other squad I'd consider attaching One-Eye to is The Gunners, with their 4 UGLs. Attaching him to anyone else is a waste of his Badass skill.

Can't wait for the hero pack comes out so i can try johnny one eye with bbq sqaud. I see your logic on not using rosie with them.

Loophole Master said:

marcemtp said:

Death dealers with bazzoka joe or rosie are my favorite combination.

Really? I haven't yet given much value to the Death Dealers.

I haven't ever pushed them, myself. I suppose I should give them a try or two before I dismiss them as a viable unit (not worth their point cost) again. =)

I've had good results from the Death Dealers. 6 dice to range 4, and 7 to range 3, against Armor 2 infantry, while still packing a constant anti-tank punch with the bazooka, is not bad to have around for 23 points. There are units that do better against infantry without anti-armor capability, and units that do better against armor with weaker anti-infantry, and units that are quite nasty at short range, but the Death Dealers can do well for themselves while saving points to put into other flashier units.

They aren't the best at any one thing, but they are good at multiple tasks, with good range, while not costing as much as some other units. They're a good general support unit, that can be a threat to any enemy unit, even if they aren't the devastating threat other units might be to one type of enemy unit.

Yeah, they are just not "flashy" at all. A very middle-of-the-road squad, that might be quite effective and cost-efficient. I just can't muster any love for it. Specially given that it's all repurposed figures.

Loophole Master said:

Yeah, they are just not "flashy" at all. A very middle-of-the-road squad, that might be quite effective and cost-efficient. I just can't muster any love for it. Specially given that it's all repurposed figures.

I'm hoping it gets easier to get specific models, so I can field units that are fully WYSIWYG. I did that with a Gunners and a Boss squad to get a Recon Boys and Bot Hunters armed with the right weapons, with an extra radioman I can team with someone else when I need another 13F squad.

The UGL's aren't as obviously off as panzerfausts for units that shouldn't have them, but I still prefer units to look right. The problem is there aren't that many units available that don't have UGL's on the models.

I don't need lots of different sculpts for models with specific weapons, especially since the models are partially posable anyway, but I do want proper equipment for a game that says it wants models to be WYSIWYG. There are only so many ways a soldier is going to carry a rifle and still look like a soldier ready for combat.

Sorry to reactivate this old topic, but I will get some Dust tactics stuff as birthday presents and would like to know if there are any new great combinations of heroes and squads that I should care about, considering a lot of new product has been released or is to be released. Additionally, I've noticed that Rhino, Lara and Manfred are mentioned next to never (or even not mentioned at all). Anything to say about them?

Lara gets mentioned quite a bit. She's a beast, a real one-man squad. With so much anti-infantry firepower and Damage Resilience, eliminating her is a priority. Manfred is a bit more lukewarm, very useful for his Assault and unlimited Panzerfausts, but not much of a game-changer. Rhino is also very straightforward, it wouldn't make much sense to pair him with anybody other than the Hammers, though.

As for new hero combos. Well, Angela and the Snipers is a no-brainer. Frenzy with Spotter can be devastating (as I realized when my opponent kept rerolling to a final tally of 10 hits). Chef and Priest are great additions to BBQ and Hell Boys, making these lethal squads even more frightful.

We need some allied hero like Lara. I don't feel that action jackson or OZZ are a counterpart. Also i feel that Ozz117 is somewhat a missunderstanding. He has absolutely no squad attaching him to would be obvious. Yes we have great TB and GR squads but for christ sakes they got range so they don't need to go for 1 flamethrowe assault..

Ozz goes great with the Hammers, allowing them one round of retaliation-free Close Combat attacks, which is great for attacking Apes or Zombies. He rarely gets to attack if he's paired with the Reapers or Busters, though. It would indeed be nice to have an Armor 3 allied hero with some range. A pity Action Jackson doesn't have Jump, so he can only join the Red Devils...

Problem is that after the free Heroic attack i find the unit prety useless.. 70% of units can hurt them back and their dices aren't so great against lvl 3 inf.. But maybe i'm just underestimating the hammers.

You do have to chose your targets with the Hammers. Go for tanks, or infantry that can't fight back. Adding Ozz will allow you to attack a more dangerous foe once.

If i remember corectly only recon grens cannot fight back;) That doesn't leave you a lot of options. Those boys schould be cheaper in my opinion.

Battle Grendiers, Beobachter, Kommandotrupp, Laser Grenadiers and Tank Killers cannot retaliate.

Heavy Flaks, Heavy Kommandotrupp, Heavy Lasers and Heavy Recons are a relatively small threat.

Recon Grenadiers, Sturmpioniere and Snipers (with Spotter) make you think twice.

Zombies and Apes are a big no-no, unless you use Heroic Attack.

As for the heroes, Stefan and Manfred can't retaliate. Lara is a small threat, while Sigrid is a tad more dangerous. Angela can be very dangerous, with her Frenzy. The zombies and apes you would avoid anyway.

When you add OZZ to hammers you get 7 dices in CC. When attacking lara+flaks let's say they anwser you with 4 dices. Can't say it's a fair deal:P And after that they get Dr rolls and then they can shoot you back this or next round beafor you kill them:P Ech i need another game quick so i can master Ozz+Hammers or cross them out of my playlist:D

I thought laser grens can retaliate, better for me i guess.

As for other combos i find Joe + DD pretty nice combination.IMO he gets killed too quickly when paired with a hell boys or BBQ, in most of my games they are anyway a1,5 attack squad. (Most often dying after killing 1 or 2 enemy squads). Jeo lives longer staying with the DD and their firepower comes usefull when defending a teritorry, especialy in hrd cover

Lska said:

When you add OZZ to hammers you get 7 dices in CC.

Ah, but you'd also be able to use Ozz's flamer in that same attack, for an extra 4 dice that get rolled before CC. 11 against 4 dice is not such a rotten deal

If only flamethrower could gone trough the DR.. I rolled 3 out of 4 yesterday and 2 of those got eaten up by DR..

I've had some really awesome Luck using the Tank Busters with Ozz. Use your move 2 and jump to get next to an infantry squad and a Nasty medium walker, trip Heroic attack, kill the walker, fry the infantry with the Flame thrower and rocket punches.

Next turn, pray you win the initiative with Joe and either retreat or try to do it again demonio.gif

I used Priest with BBQ and they rocked. My son kept watching me move them around and he kept trying to kill them off until I killed off 2 sqauds of zombies and 2 of his heavy grenadiers.

Manfred & the Sturmpioniere.

Their combo of Assault & Fast and Manfreds 5 Health work well and add a few panzerfausts into the mix they are a force for 43pts.

From Axis the Sigrid + Sturmpioniere is doing great. Berserk is highly usefull when using fast to get to some pesky inf squads.

Ozz + Tank Busters also works miracles on the battelfield, especially now when we recived our hvies.

Yesterday I`ve tested Lara + Heavy Laser Grenadiers and they appeared to be extremely efficient combo against heavy walkers. Lara as one-man army provides anti-infantry cover and is absorbing inevitable damage when the team takes position to shoot (DR is also very helpful). And then - roll and forget :)