Favorite Hero and Squad Combo

By ReaverRandall, in Dust Tactics

what''s your favorite combo for hero and squad?

mine is ozz and the tank busters good mix of anti-infantry and anti-tank and with heroic action reactive fire and CC are totally ignored. this will be one of my most evil units when the ncos and combat stims are released...its already a mean combo now but with combat stims OH BOY!

So far my favourite combo is Rosie and the Crack Shots. The sniper gets some extra survavibility to remove the enemy's best figures from their squads, while Rosie becomes a truly fearsome tank threat with the spotter ability giving her a 0.66 chance of killing a medium walker. That's the equivalent of a 8/1 roll, same as the Punisher.

For Allies my favorite combo is the same Loop but for Axis it's Stephan with Sniper Grenadiers. He gives them Assault and quickly get closer to the enemy. Then use his flame thrower combined with spotter is deadly for any model.

Humm... pairing a long range sniper with a range 1 flamethrower... not sure this is the smartest thing to do. At least Rosie has some range to her bazooka.

Once Angela is released, pairing her with the Snipers will be a no-brainer. That will be a VERY deadly combination.

I have too many fond (and painful) memories of Sigrid and the Laser Grenadiers killing everyone to not go with them.

I am mainly an Allied player and stick mostly to OZZ & Tank Busters or Joe and the Hell Boys (looking forward to combining The Chef with the Hell Boys).

However, the honest to God best combo I have ever used was when I used an Axis army and combined Sigrid with the Snipers Grenadiers. Eliminated 2 full 5 man squads in 1 turn after a reactivation from the Kommandotrupp. Very lethal combo.

Yeah, the Spotter skill is a real killer.

I'm an Axis player, lately I've been using Lara and Heavy Laser Grenadiers.

Im an Allies player. So far Ive been using Joe with the bbq squad and hellboys...that combo has been deadly. Adding extra life // hit points to the squad and once moving cloe range can take out 1 walker and 1 full squad in 1 turn. usually my opponents stay away from them as much as possible. Also when The Chef comes along he will be a great addition to either of the boith BBQ and HB.and also planning to use The Priest with them as well. Having thoughts of using OZZ with either Tank busters or Grim Reapers. also looking forward to combine Rhino and Grim Reapers which has a combination of anti-tank and deadly infantry attack which also includes berzerk.

I'm thinking Ozz might be a good combination with The Hammers. They are both Range 1 units, and Ozz can use his Heroic Attack to protect them from C retaliation during a whole round (all the better if you manage to reactivate them that round).

The point of putting Ozz with the tank busters vs the hammers is that you don't lose anything versus infantry because the bazookas hit the same as the rocket punches. they are actually a boon against infantry in that case because you can eliminate some units before you enter close combat. Plus you can jump Ozz and Tank Busters into the fray against some infantry and still shoot at Walkers 2 -3 squares away in the same turn. I have used them to really butcher the axis lines a few times. If the dice cooperate you can really launch a devastating attack.

So this forum brings up some cool options I need to try out. This is probably a stupid question, but if the spotter dies, his ability goes with him?

dl757477 said:

So this forum brings up some cool options I need to try out. This is probably a stupid question, but if the spotter dies, his ability goes with him?

That's correct.

I have found that Ozz and the Red Devils is an extremely dangerous combo recently. It gives the devils the speed they lack - and the heroic attack allows them to cause problems for the other person.

Gimp said:

dl757477 said:

So this forum brings up some cool options I need to try out. This is probably a stupid question, but if the spotter dies, his ability goes with him?

That's correct.

You would have thought so but the rules do not say that. As far as I can see the Spotter ability is not assigned to one model so the whole unit has it (same as Agile). So Spotter is not lost when only the sniper is left on the table.

Frenchman said:

I have found that Ozz and the Red Devils is an extremely dangerous combo recently. It gives the devils the speed they lack - and the heroic attack allows them to cause problems for the other person.

You're actually NOT allowed to pair Ozz with the Red Devils. Ozz has Jump, while the Red Devils do not, so they can't be grouped together.

Major Mishap said:

You would have thought so but the rules do not say that. As far as I can see the Spotter ability is not assigned to one model so the whole unit has it (same as Agile). So Spotter is not lost when only the sniper is left on the table.

Hummm... that deesn't make sense at all. Sounds more like exploiting a loophole for me, cause it's pretty obvious that the spotter is supposed to be the guy with the binoculars, if he's not there anymore, no spotter. By that same logic you could say that the spotter also has the Sniper ability, after all, the rules don't specify that it is the guy carrying the sniper rifle that exclusively possesses that ability.

I'm currently loving Marcus and the Apes, they do an aweful amount of damage against anything they come across.

Major Mishap said:

I'm currently loving Marcus and the Apes, they do an aweful amount of damage against anything they come across.

Yeah, and with Markus' 6 health, they can take quite a beating. They just keep coming!

Loophole Master said:

Frenchman said:

You're actually NOT allowed to pair Ozz with the Red Devils. Ozz has Jump, while the Red Devils do not, so they can't be grouped together.

Thanks for catching that - not sure how I missed it. No one in my group has had much use for the "Jump" ability so it is not usually paid any mind.

Major Mishap said:

Gimp said:

dl757477 said:

So this forum brings up some cool options I need to try out. This is probably a stupid question, but if the spotter dies, his ability goes with him?

That's correct.

You would have thought so but the rules do not say that. As far as I can see the Spotter ability is not assigned to one model so the whole unit has it (same as Agile). So Spotter is not lost when only the sniper is left on the table.

Actually, the rules define Sniper and Spotter as belonging to individual models, rather than the entire squad. For the Spotter; 'When his squad attacks..,' rather than 'When the squad attacks..,' or 'When it attacks..,' indicates an idividual with the skill rather than an entire squad. The Spotter individual is noted as, '...always accompanies a sniper and heavy weapon squad..,' so the model other than the sniper is the one with Spotter when you only have two choices of model. That isn't fluff. It's the definition of Spotter. Sniper specifies it is again an individual ability, and that the ability does not transfer to the rest of the squad.

When you consider how a real sniper team operates, the rules make a nice fit. The Sniper is a good shot, but the Spotter is there to make them even more effective.

Loophole Master said:

Major Mishap said:

I'm currently loving Marcus and the Apes, they do an aweful amount of damage against anything they come across.

Yeah, and with Markus' 6 health, they can take quite a beating. They just keep coming!

Heh, I actually don't consider that combo a "Hero & Squad Combo". I submit that it is a requirement to take both because one without the other are points badly spent.

You are not wrong, one is no good without the other.

Death dealers with bazzoka joe or rosie are my favorite combination.

marcemtp said:

Death dealers with bazzoka joe or rosie are my favorite combination.

Really? I haven't yet given much value to the Death Dealers.