Dragon Expansion - Domain of Dragons

By The_Warlock, in Talisman Rules Questions

Yesterday I played with the Domain of Dragons variant and I noticed some major problems for which a discussion and a clarification would be appreciated.

1) The instructions to draw Dragon Cards and place them on top of the Region's adventure deck is clear. But we also noticed that if you draw Dragon Cards also when you're drawing a Dragon card, it will soon result in Dragons being a permanent presence on the decks which you can't ever get rid of.

Example: a Varthrax card is on the adventure deck. A Character who draws it and reveals a Red Dragon (Str Enemy) is supposed to take another card from the Varthrax deck and put it on the adventure deck?

Is this variant meant to work this way? There are only few Places, Strangers and Followers in the Dragon decks, they won't come up so often to stop the flow of Dragon cards. It makes the adventure decks almost useless, so why bother using them? We immediately ruled that no Dragon cards are put on the adventure deck in response to Dragon card drawings and still we had a strong presence of Dragon cards.

2) The instruction is to IMMEDIATELY place a Dragon card on top of the deck. Does this mean that when you draw multiple cards you have to draw them one at a time, check if a Dragon card should be put on the deck and then draw it? We always drew all cards and then put all Dragon cards on the deck, to make it simple.

3) There are Dragon cards that refer to dragon scales. One example is the Dragon Spirits card, which turns out to be completely useless with Domain of Dragons, and discard conditions are impossible to meet. Moreover, cards like Cadorus Conclave say "discard an Object to take a dragon scale, otherwise suffer the Dragon Rage (or draw a dragon token, which results in Dragon Rage with DoD, I don't remember the text)". Should a card like this ignore the "take a dragon scale" part and be read like "discard an Object or suffer the Dragon Rage"? How to handle cards that are completely useless? Discard or stay on space with no effect?

As a side note, everybody liked Domain of Dragons more than the basic Dragon game. It's less innovative for Talisman but a lot smoother and similar to standard gameplay, with dragons aplenty.

Thanks for any semi-official or official answer.

I also encourage fellow players to try this variant and/or share their thoughts.

The_Warlock said:

Yesterday I played with the Domain of Dragons variant and I noticed some major problems for which a discussion and a clarification would be appreciated.

1) The instructions to draw Dragon Cards and place them on top of the Region's adventure deck is clear. But we also noticed that if you draw Dragon Cards also when you're drawing a Dragon card, it will soon result in Dragons being a permanent presence on the decks which you can't ever get rid of.

Example: a Varthrax card is on the adventure deck. A Character who draws it and reveals a Red Dragon (Str Enemy) is supposed to take another card from the Varthrax deck and put it on the adventure deck?

Is this variant meant to work this way? There are only few Places, Strangers and Followers in the Dragon decks, they won't come up so often to stop the flow of Dragon cards. It makes the adventure decks almost useless, so why bother using them? We immediately ruled that no Dragon cards are put on the adventure deck in response to Dragon card drawings and still we had a strong presence of Dragon cards.

I think it is meant to be played like you houseruled, otherwise you could almost draw from the same dragon deck until an object or place is revealed. I´m almost certain that you only draw dragon cards in response to adventure cards. As you said you´ll still get a strong presence of dragon cards on the board, and it makes more sense this way.

Best regards

The_Warlock said:

Yesterday I played with the Domain of Dragons variant and I noticed some major problems for which a discussion and a clarification would be appreciated.

1) The instructions to draw Dragon Cards and place them on top of the Region's adventure deck is clear. But we also noticed that if you draw Dragon Cards also when you're drawing a Dragon card, it will soon result in Dragons being a permanent presence on the decks which you can't ever get rid of.

Example: a Varthrax card is on the adventure deck. A Character who draws it and reveals a Red Dragon (Str Enemy) is supposed to take another card from the Varthrax deck and put it on the adventure deck?

Is this variant meant to work this way? There are only few Places, Strangers and Followers in the Dragon decks, they won't come up so often to stop the flow of Dragon cards. It makes the adventure decks almost useless, so why bother using them? We immediately ruled that no Dragon cards are put on the adventure deck in response to Dragon card drawings and still we had a strong presence of Dragon cards.

I saw this problem already coming.

I agree with the wizard, that you should only draw dragon cards, when they are activated by adventure cards.

But the domain of dragons ending does not mention that it is only triggered by adventure cards. so maybe it's a mistake or maybe not.

The ending is called domain of dragons after all. So that makes sense..

The_Warlock said:

2) The instruction is to IMMEDIATELY place a Dragon card on top of the deck. Does this mean that when you draw multiple cards you have to draw them one at a time, check if a Dragon card should be put on the deck and then draw it? We always drew all cards and then put all Dragon cards on the deck, to make it simple.

That's how i would play it.

You must indeed draw them one at a time, to see if a dragon card is triggered. And if it is, then it is put on the deck, and you draw it immediately, as a second card.

The_Warlock said:

3) There are Dragon cards that refer to dragon scales. One example is the Dragon Spirits card, which turns out to be completely useless with Domain of Dragons, and discard conditions are impossible to meet. Moreover, cards like Cadorus Conclave say "discard an Object to take a dragon scale, otherwise suffer the Dragon Rage (or draw a dragon token, which results in Dragon Rage with DoD, I don't remember the text)". Should a card like this ignore the "take a dragon scale" part and be read like "discard an Object or suffer the Dragon Rage"? How to handle cards that are completely useless? Discard or stay on space with no effect?

If you must choose with the cadorus conclave, between discarding a object or take a dragon scale, and you choose for the dragon scale, then domain of dragons is triggered, and you suffer the dragon rage instead of taking a dragon scale.

So it's indeed choosing between discarding a object or dragon rage. Your choicegui%C3%B1o.gif

It's a card that i would avoid at least..

I am just wondering about something.

If you are in the dragon tower and you use the dragon domain ending,....If you draw a dragon card from the kings deck, and it is a object, must you place a card from cadorus on that kings deck too? etc etc

normally it must be placed on the adventure deck or region deck etc, but because you are in the dragon tower, the kings deck is counted as the adventure deck..

If it works this way, then you still draw different dragon lord type cards in the tower...

I was almost thinking that you would only draw from the dragon kings deck, which i think is not the case..

Hey Guys,

I have another question, and i wonder what you all would do.

I saw that if you play with the dragon domain ending, some dragonlord cards cannot work, because there are no scales on the board or on a dragon lord.

The cards are: firelands envoy, reign of fire, dragon decree. and dragon spirits.

I am not sure but i remember a rule that if cards are not working with the game you are playing, you could simply ignore the card and draw a new one??

Something remind me about the map and shovel..

gr Velhart.

Velhart said:

Hey Guys,

I have another question, and i wonder what you all would do.

I saw that if you play with the dragon domain ending, some dragonlord cards cannot work, because there are no scales on the board or on a dragon lord.

The cards are: firelands envoy, reign of fire, dragon decree. and dragon spirits.

I am not sure but i remember a rule that if cards are not working with the game you are playing, you could simply ignore the card and draw a new one??

Something remind me about the map and shovel..

gr Velhart.

I asked the same question in the first topic (question no.3). I wish someone could answer but it might require John Goodenough or someone else involved in the design team.

My opinion is: leave cards on the space as "fillers" that have no effect on game, except than counting towards draw card spaces.

The_Warlock said:

Velhart said:

Hey Guys,

I have another question, and i wonder what you all would do.

I saw that if you play with the dragon domain ending, some dragonlord cards cannot work, because there are no scales on the board or on a dragon lord.

The cards are: firelands envoy, reign of fire, dragon decree. and dragon spirits.

I am not sure but i remember a rule that if cards are not working with the game you are playing, you could simply ignore the card and draw a new one??

Something remind me about the map and shovel..

gr Velhart.

I asked the same question in the first topic (question no.3). I wish someone could answer but it might require John Goodenough or someone else involved in the design team.

My opinion is: leave cards on the space as "fillers" that have no effect on game, except than counting towards draw card spaces.

That;s just the thing that i don''t like about it.

It's a wasted turn because the card cannot work.

Even a dragon rage is not triggered, unless you houserule it, but i rather replace it with something else.

I would bet, that there was such a rule... but i could not find it..