True but then again in duplicate bridge there is not a whole lot of hand building either. It is a means to challange players to wrok with whawt they have in front of them. You see the problem with the actual deck building idea is that LoTR is a cooperative game. Whcih means that in order to have a tournament of any kind you need to pit the players through the challanges. However, and we see this on MTG, there will be "deck types' and everyone will have those decks. It further complicates things as your opponents can not really design a deck to counteract that current trendy deck. If two people have the same deck well then what, you can not have 2 of the same kind of hero.
The truer skill comes from working together to beat the game, knowing all of the cards. there is no sense of rarity, everyon has an equal chance of lhaving those car5ds. they should then be working to play all of those cards to see the combos and to understanding the mechanics. Forcing them to build decks or practis with all of the schools because you never know. Any tournaments with this game would become too easily bogged down with the same old same old. I am already hearing that a dwarf deck will be super strong. HOw boring woudl a tournament be if everyone had a dwarf deck. Maybe one or two peopel would build a complimentary deck but still you are faced with night mares of same heros etc....bah
Taking a duplicate bridge style of play will constantly make players look for other combinations and constantly be playign with all kinds of cards to get them familiar with everythign instead of just one. To test their ability to play all of the schools and to work with your partner and talk to each other and work to get the best scroe.
Much like duplicate bridge is a cooporative game, and yes partners must cooporate, LoTR is also one but instead of other opponents you are going up against the game.It would remove the problems of the same kidns of decks and be hyper challanging.



