Need some help here

By GeneralSturnn, in Dark Heresy

Alright, I'm gonna be starting an RP up here, and need some help, so I have the Orks ready(with the Creatures Anathema book) and now here's some questions:

what would the stats be of a Guardsmen and Sergeant? I have plans on them ot itneract with the PC's down the line

Stats of Chaos Marines/Lord and Cultists? mostly cultists will be used, Chaos Mariens are sort of a final boss with the lord.

Stats of an Inquisitor Lord? (He, actually kinda shows up to meet his Acolytes end game to crush the Heretics and their lord)

I know I may be figuring out the end too soon, but I'm the GM here, and need soem help, and all these stats barely make sense to me(20 WS is too high to me, as I play 40K) so, I'm unsure what to give ot anyone unless it's supplied, so... any help? thanks.

You do know that a weapon skill of 20 means that they only have a 20% chance to hit? What rank are your players starting at because that makes a big difference.

As a wargamer, just divide the DH stats by 10, and you will get an 'approximation' of what they'd be on the tabletop version.

Now, as far as stats go, there are some Guardsmen stat blocks on the heresypedia website (Google it). That page also has Chaos Marines and Lords etc (or at least where to find them within the books).

Finally, I should just say, you might want to think more about your campaign. It sounds like you have a bit of an uber-powerful character coming in at the end and solving it for the players. You want the players in the spotlight, not an NPC.

Just my $0.02...

Well, what was gonna happen was an Inquisitor Lord was gonna deal with the Chaos Lord(or at least throughly weaken him before dying)

everyones' starting at lvl 1(this is no one nighter, try several weekends of gaming to find all the missing pieces leading the players to the Shrine)

I actually sorta had plans on tne Inquisitor dying before the final fight(Chaos lord almost killed him but dying from wounds) and would maybe hand one of his acolytes a weapon?(either 1 weapon handed to each acolyte from his arsenal, or one weapon handed out randomly to 1 acolyte)

I also had plans on having these kinds of weapons "on sale" in secret locations, basically you'd have ot earn a Criminal Organization's trust to get the location out of them, but these weapon would laso be insaneyl expensive(try 15000 thrones? unless that's too expensive/cheap for a weapon that can crush most enemies with one swipe in melee?)

GeneralSturnn said:

what would the stats be of a Guardsmen and Sergeant? I have plans on them ot itneract with the PC's down the line

The "Kill Team Trooper" in the Adversaries section of the Rulebook works for a Guardsman; for a Sgt, just goose up the stats a bit and give him the Command skill.

GeneralSturnn said:

Stats of Chaos Marines/Lord and Cultists? mostly cultists will be used, Chaos Mariens are sort of a final boss with the lord.

There is a fairly "standard" CSM in the Deathwatch Rulebook ; I haven't picked up Mark of the Xenos yet (damned bills!), but I think that one has Chaos Lords.

GeneralSturnn said:

Stats of an Inquisitor Lord? (He, actually kinda shows up to meet his Acolytes end game to crush the Heretics and their lord)

There are two fully statted Inquisitors in The Radical's Handbook; you can de-radicalize one of those and enhance it a bit for "Lord" status.

question about these inquisitorial arms you talked about... what exactly are you thinking they would be, i mean, most inquisitors carry a inferno pistol on them (but if so then he would probably kill the chaos lord). but i am assuming that you made a weapon that your players can wield, so that they won't just sell it for the thrones...it is an awful lot of thrones...so what kinda gun are we talking about here?

Please reconsider having the party's big bad boss come in to save the day, it might sound cool for him to fight the big bad boss and let them deal with the minions but it's only cool for him. The idea of him being mortally wounded and giving them a piece of gear sounds better. Let them go after the Chaos Lord and take him down, if it's the end of the game even if they end up burning a few fate points to stay up (letting them use the Ascension burning a fate point option) as long as they have a few decent bits of gear they should be able to take him down.

Depending on the Chaos Lord's Doomsday plan you could have the Inquisitor survive possibly, giving them each a new piece of gear to ready them for the final battle. The Chaos Lord about to enact the last stage of his diabolical plan unleashes a lieutenant or brute to keep him/her occupied and doesn't percieve the characters as a threat. The Inquisitor is busy tangling with a Khorne Berserker/Daemonhost/Mutated Ogryn From Hell etc. The bad guys arrogance leads him to continue his plan with a few minions to occupy the lowly acolytes busy, of which they will make short work and close ground with the boss and use their now superior numbers to bring him down. Just an idea.

Much of the stats you want are in the Deathwatch Rulebook. It has stats for Chaos Space Marines, Chaos Cultist, Chaos Militia and Imperial Guardsmen so well worth a look... as well as Daemon Princes!

Yeagh, the 2 idea's I had was to let the Inquisitor come in and attack the Lord, but the Inquisitor would still die without his Acolyte's aid.

the other was to let the Inquisitor become mortally wounded by the Chaos Lord, and the weapon he handed them would be a special weapon of sorts, and by sorts, if the player's even attempted to sell it, they'd have Grey Knight's all over them.

unsure what weapon to give them.

I hate how I cannot edit(idea's only pop up for me once I pose)

but here's what I had in mind:

Chaos Lord Karnak the Destructor was about to unleash a new "Eye of Terror" much smaller than the other one, but the world Typhone IV would burn in it's wake as it bore the giant warp portal, form here the Inquisitor has decided upon receiving a series of distrubing reports from his Acolytes will not succeed alone so he comes in to assist, the Inquisitor himself while can best Chaos Marines with ease, the Chaos Lord WILL kill him without his Acolyte's aid(to give the player's some importance) but if the Inquisitor does die, the Lord will be greatly weakened, enough that 2 or 4 Acolytes can handle him(assuming they've handled all the other baddies in the room)

If the Inquisitor and his Acolytes fail the entire sector will burn with Daemonic fires, if they succeed they will have saved the sector.

And I'm actually combining Rogue Trader and Dark Heresy.

At first, the player's will be a class from either of those books(just non alien) and will work their way around the sector, sometime in the campaign is when an Inquisotor will appear and draft them as his acolytes(afterall all men bow before the Inquisition right?) I was wanting to give players a little bit of time to get some riches as their own independent explorer's.

Would that be a good idea?

Actually, the aforementioned weapon has no value as it was an Inquisitorial weapon, and if you try to sell it though, no one iwll buy it, as no one fully understands it's value aside from the Inquisition, though Criminal organizations(there is only one in the game but you have an option to destroy it when your an Acolyte) would buy it for 200,000 Thrones, BUT, you doomed yourself, because Space Marines(Grey Knights) will come and interrogate/exterminate the organization and track you down/kill you(10 Grey Knight's) so selling would be suicide.

This a good idea?