I have checked the errata, but have not checked all posts, so sorry if i am repeating things already answered but;
1. Does a fellowship bonus to marines affect cohesion points? If a kill team leader has a fellowship score of 40 and is wearing mk 4 maximus armour (+15 fellowship with marines) and has the history gauntlets of xirion (+5 fellowship bonus to marines) is his cohesion points from fellowship 4 or 6? Or something else (just in case I am totally wrong?
2. Why does an apothecary have resistance (cold) and resistance (heat) for 500 points each, when all Deathwatch characters can take them for 300? I know there has always been the reference to future products, not that we have seen much of it yet, but surely they should at least get it cheaper than other deathwatch marines, not more expensive. Especially considering their rank one advance tree is not very exciting already.
3. Why don't imperial Fists have trade (remembrancer) on their advance scheme? I accept that they can buy trade (any) through the general space marine advance scheme for 600, but would have thought they would have been prime candidates for a reduced cost specific trade skill.
4. If only space marines get armour histories and space marines are to a large extent immune to fear, why do several armour histories give bonuses to fear tests, as do some psionic powers? My understanding of the fear rules for marines is that in solo mode, they suffer an automatic penalty to WP, no test required. In squad mode the squad leader makes a WP test to avoid loosing cohesion. Ignoring the fact that strictly it is a WP test and not a fear test (which has specific rules) and therefore there is an argument that marines according to the deathwatch rules never make fear tests (Black Crusade not withstanding). So ignoring that for a moment what does the bonus provide? Does it only provide a bonus if that marine is the squad leader? Does it provide that bonus to the leader, even if the marine with the bonus is not the leader? Considering that some of the bonuses can be pretty powerful, a bonus to fear tests that might only work if the marine is the leader and they are currently in squad mode would seem to fall behind most of the others, especially as those histories tend to have downsides as well.
Thanks in advance.