Tell me if I'm wrong, but it is possible to play more than one Turnabout one after another, isn't it? As in, my opponent plays a Feline Spike on me (for the sake of another rules question), multiplies it, and then after the FIRST one resolves (this is where I need checking to see if I'm right on that one), I play Turnabout. I don't multiply said Feline Spike, because then the multiples would be 0M0's as they are copies of the printed card. After this copy resolves, may I then play a second Turnabout copying that same Feline Spike?
Turnabout
Viewtiful_Joe said:
Tell me if I'm wrong, but it is possible to play more than one Turnabout one after another, isn't it? As in, my opponent plays a Feline Spike on me (for the sake of another rules question), multiplies it, and then after the FIRST one resolves (this is where I need checking to see if I'm right on that one), I play Turnabout. I don't multiply said Feline Spike, because then the multiples would be 0M0's as they are copies of the printed card. After this copy resolves, may I then play a second Turnabout copying that same Feline Spike?
In this situation, I believe you would have to play both Turnabouts right after one another, then resolve them in the order played. But I do believe as long as the window is open, you can play as many Turnabouts as you wish.
you must play all your Turnabout before starting to resolve the first one... or so i hope...
*STAMP* after the 1st TA resolves and becomes a copy of the attack, play the 2nd
(like playing 2 hops on 1 foundation - gain 2 momentum, then check and gain 2 more)
That being said I have a question on based on what the TC said. The ruling on reversal was that if you reversed an attack with multiple on it and you multipled out they would be mid 0's for ' being that the card "Reversal" didnt have printed damage. Turnabout on the other hand states R: After your opponent resolves an attack, this card becomes an exact printed copy of the attack and gets a resource symbol of your choice. This attack has its own Enhance Step, Block Step, and Damage Step. Reversal didnt say printed, turnabout does, does this imply that if I turnabout lets say Feline Spike that I can multiple out and they would be high 4's for 8?
InsanoFlex said:
That being said I have a question on based on what the TC said. The ruling on reversal was that if you reversed an attack with multiple on it and you multipled out they would be mid 0's for ' being that the card "Reversal" didnt have printed damage. Turnabout on the other hand states R: After your opponent resolves an attack, this card becomes an exact printed copy of the attack and gets a resource symbol of your choice. This attack has its own Enhance Step, Block Step, and Damage Step. Reversal didnt say printed, turnabout does, does this imply that if I turnabout lets say Feline Spike that I can multiple out and they would be high 4's for 8?
That's true, but the copy of a copy is still 0. I think...
InsanoFlex said:
That being said I have a question on based on what the TC said. The ruling on reversal was that if you reversed an attack with multiple on it and you multipled out they would be mid 0's for ' being that the card "Reversal" didnt have printed damage. Turnabout on the other hand states R: After your opponent resolves an attack, this card becomes an exact printed copy of the attack and gets a resource symbol of your choice. This attack has its own Enhance Step, Block Step, and Damage Step. Reversal didnt say printed, turnabout does, does this imply that if I turnabout lets say Feline Spike that I can multiple out and they would be high 4's for 8?
By "printed copy" it means a copy of the printed stats of the card it's copying.
So for example if you Turnabout a Feline Spike that's coming for 16 damage due to Fight or Flight, your copy will be 4h8, whereas if you Reversal'd it, you'd copy the full 4h16.
edit: and just to add to that for fun, if you Reversal'd your opponent's 4h16 Feline Spike, if they Turnabout it their Turnabout will become 0m0 beceause it's copying printed stats that aren't present on Reversal, but if they Reversal your Reversal it'll be 4h16 still.
Tagrineth said:
InsanoFlex said:
That being said I have a question on based on what the TC said. The ruling on reversal was that if you reversed an attack with multiple on it and you multipled out they would be mid 0's for ' being that the card "Reversal" didnt have printed damage. Turnabout on the other hand states R: After your opponent resolves an attack, this card becomes an exact printed copy of the attack and gets a resource symbol of your choice. This attack has its own Enhance Step, Block Step, and Damage Step. Reversal didnt say printed, turnabout does, does this imply that if I turnabout lets say Feline Spike that I can multiple out and they would be high 4's for 8?
By "printed copy" it means a copy of the printed stats of the card it's copying.
So for example if you Turnabout a Feline Spike that's coming for 16 damage due to Fight or Flight, your copy will be 4h8, whereas if you Reversal'd it, you'd copy the full 4h16.
edit: and just to add to that for fun, if you Reversal'd your opponent's 4h16 Feline Spike, if they Turnabout it their Turnabout will become 0m0 beceause it's copying printed stats that aren't present on Reversal, but if they Reversal your Reversal it'll be 4h16 still.
So basically what you're trying to say is, since the copy of the attack you get to play because of turnabout isn't a reversal, the stats remain as printed, correct? But if you somehow copied a feline spike and reversal'd it, it retains the full stats of whatever it was when you copied it, correct?
Just to clarify a bit further - the card they're referring to is called "Reversal". When you play it, it copies the stats of the attack it references at that time, as opposed to its printed stats.
Whereas Turnabout copies its printed stats, meaning damage pump/reduction doesn't carry over. Feel free to Rejection, take 1, and Turnabout to your heart's content.
So if I were to multiply a Turnabout copying Feline Spike, the multiples would me 0M0, right?
Also, I'm not sure about the order of resolution etc. I mean, if I use Manifest Destiny as an example. You play a card that shares two resources, which opens the window for Manifest to work, you then play one Manifest Destiny, which commits a card in their staging area. Don't you then go back to the window it started with in order to be able to use a second Manifest Destiny off the same trigger? Surely the same works for Turnabout. Once the window for the response opens, you'd then play Turnabout, correct? Well, surely once that Turnabout resolves, which is when the whole thing finishes, as it morphs into a different card halfway through it's effect, doesn't the window for response return, allowing me to play a second Turnabout as it would if I were to play a second Manifest Destiny off a card that shared two resources?
Nobody's ever said you cannot play multiple Turnabouts off the same attack. The only problem is when you can resolve the subsequent copies of Turnabout, which I believe was ruled previously as Viewtiful_Joe said, which is after one resolves fully (including the copied attack), you may respond with the next.
Ok, well if thats the case, if I were to play Hybrid Style on my first Turnabout and it dealt damage, which would put the Turnabout back in my hand, can I then play the same Turnabout as if it were a second one? Thats how I've been playing it, but I wanted to know if I was doing it correctly, as if it's right, it's exceptionally powerful (In Block 2, with Getting An Education, it's insane)
Yup, that's perfectly legal.
Id like to try and sum this up to make sure I understand everything because I was thinking of using this card
1. A multiple copy of a turnabout attack is 0 speed 0 damage because theres nothing printed
2. Playing turnabout on a multiple copy would also give you a 0/0 attack
3. The window to play a 2nd turnabout is after the first has fully resolved (including the attack that it copies resolution)
My only question is what happens in the case of playing the reversal ability on a card, is it the same as 2 turnabouts, you can play one, resolve it, then play the other, or do they have a seperate window?
Viewtiful_Joe said:
Ok, well if thats the case, if I were to play Hybrid Style on my first Turnabout and it dealt damage, which would put the Turnabout back in my hand, can I then play the same Turnabout as if it were a second one? Thats how I've been playing it, but I wanted to know if I was doing it correctly, as if it's right, it's exceptionally powerful (In Block 2, with Getting An Education, it's insane)
Actually I don't think that's possible, you can only respond to a trigger once with any particular response. Even though it's back in your hand you've still used that R already on the trigger once. If you used an Enhance on an action card and then added it back to your hand during the enhance step you couldn't enhance the same attack again with the same card. You've already used that enhance on that attack. Same thing.
aslum said:
Viewtiful_Joe said:
Ok, well if thats the case, if I were to play Hybrid Style on my first Turnabout and it dealt damage, which would put the Turnabout back in my hand, can I then play the same Turnabout as if it were a second one? Thats how I've been playing it, but I wanted to know if I was doing it correctly, as if it's right, it's exceptionally powerful (In Block 2, with Getting An Education, it's insane)
Actually I don't think that's possible, you can only respond to a trigger once with any particular response. Even though it's back in your hand you've still used that R already on the trigger once. If you used an Enhance on an action card and then added it back to your hand during the enhance step you couldn't enhance the same attack again with the same card. You've already used that enhance on that attack. Same thing.
um... not at all. once the card providing the effect moves to a different zone (hand/rfg/discard/deck) it loses memory. it is a different source providing the effect if he got it to hand.
GouHadou said:
aslum said:
Viewtiful_Joe said:
Ok, well if thats the case, if I were to play Hybrid Style on my first Turnabout and it dealt damage, which would put the Turnabout back in my hand, can I then play the same Turnabout as if it were a second one? Thats how I've been playing it, but I wanted to know if I was doing it correctly, as if it's right, it's exceptionally powerful (In Block 2, with Getting An Education, it's insane)
Actually I don't think that's possible, you can only respond to a trigger once with any particular response. Even though it's back in your hand you've still used that R already on the trigger once. If you used an Enhance on an action card and then added it back to your hand during the enhance step you couldn't enhance the same attack again with the same card. You've already used that enhance on that attack. Same thing.
um... not at all. once the card providing the effect moves to a different zone (hand/rfg/discard/deck) it loses memory. it is a different source providing the effect if he got it to hand.
So your saying that if say i used the enhance on Kung-fu Training or absurd strength i could recur it to my hand during the enhance step and use it again?
correct.
what you can't do is say, play rejection, then during that E step, or any other, try to use the E on THAT rejection again. you'd have to pop it back to hand with hybrid style, etc
GouHadou said:
um... not at all. once the card providing the effect moves to a different zone (hand/rfg/discard/deck) it loses memory. it is a different source providing the effect if he got it to hand.
Um, I'm pretty sure that's a Tragic: The Addiction rule, not a UFS rule.
dude.
any E is playable from its source once. it's why if you readied something that was "e commit: punch a throat" you could not do any more throatpunching during that E step.
enter reanimated. Reanimated can pick up that card, put it into play ready, and allow you to punch another throat.
same for picking up cards from the card pool. PROTIP: Reanimated + Chinese Boxing = win
just as a question for this entire thread. The card turnabout triggers after the resolution of an attack. As i've been told an attack is reset to all printed values when it resolves, and according to this ruling "printed copy" was placed on the card to prevent an already buffed attack to come back as is the case for "reversal". With all of this information doesn't that make the "exact printed" text superfluous? If the attack is already back to printed why cant turnabout be just a copy?
my point is that i believe that "exact printed copy" is meant to mean that turnabout, in the game's eye, IS the card it copies. untill the effect resolves. Just a thought on my part. If someone could tell me if there is a flaw in my logic. Also i'm not expecting an overturn on the ruling this is just for a mental clarity on my part. i just think that that was the way it was meant to be played.
Hatman-
yes, you're right. TA ceases to be an action (the same way LynShop ceases to be an asset) when its ability is played and resolves.
so... what are you getting at?
I think bigphilly's question/point was that the game should see turnabout as a "PRINTED copy" thus having printed values so when he copies Feline Spike he should be able to multiple it and have 2 more 4H8dmg attacks
no.
read the multiple ability. the multiple copies gain the printed stats of the attack that spawns them. there are no printed spd/dam stats on turnabout.
Yes, but look at a printed copy of Feline Spike. It has 4H8 printed on it. Imagine if FFG printed another copy of FS. It would have 4H8 printed on it. Now, image something else that became an exact printed copy of Feline Spike. It would look exactly the same and have 4H8 printed on it.
I think that's what he's getting at. I think he's saying when you use Turnabout on Feline Spike it ceases to be:
And it turns into:
Ta da! An exact printed copy!