Shotgun again

By Bearer of the Yellow Sign, in Call of Cthulhu Deck Construction

Hi,

I am rather new to the game and I play at the moment the core set + arkham secrets + order of the twilight expansions. A card, which I am curious about is the card "shotgun" from the core set. I played a few games, in which this card was decisive (see also the discussion in the rule update thread). In one case, my opponent had an Agency + Miskatonic deck, I played Shub Niggurath + Yog Sothoth and had absolutely no chance due to that card, when my opponent played that card. I know that some of the factions have actions, with which one can get rid of attachments like shotgun. These are, however, not always available.

I wonder which strategies other than sacrificing a horde of own characters or using attachment riddance cards one might use to get rid of shotgut (or its likes). I am also interested which additional cards, besides those in the core set + arkham secret + order expansions might help in this case.

All the best,

Bearer

shub have the most and basically all of the destroy support card type of cards(minus a select few) they have burrowing beneath which is from the core set. they also have grasping cthonian which comes from the deck "initiations of the favored"

Countermeasures just from the Core Set:

Shub:

- Events: Regeneration, Burrowing Beneath, Bred To Survive

- Support: Ghoul Taint

- Characters: Shub-Niggurath, Y'Golonac, Forest Sister, Mi-Go Warrior, Slavering Gug, Hungry Dark Young

Basically, you either destroy the shotgun or wound the character it is attached to. You can temporary cancel wounds or simply make your characters invulnerable (assuming you don't already have an invulnerable one). Use Ghoul Taint to prevent the character from committing, use Hungry Dark Young to bring destroyed characters back into play.

Yog (Note that I consider Yog to be the weakest faction of the Core Set):

- Events: Gathering At The Stones, Unspeakable Resurrection

- Characters: Yog-Sothoth, Living Mummy, Guardian Elder Thing

Yog doesn't add much to deal with the Shotgun. If you know you're playing against Agency/Miskatonic, replace Yog with Cthulhu to even the odds.

Alterantively replacing Yog with Syndicate could work well: Simply exhaust the Shotgun-wielding character all the time to prevent it from committing.

Some good points there. You can prevent the Shotgun from wounding your characters by any of the following means (possibly others):

1. Attachment/support destruction. (Shub excels here)

2. Character wounding/destruction

3. Insanity (insane characters lose attachments)

4. Exhaustion or other means to prevent character from committing to stories. Syndicate excels here.

5. Using up their domains so they can't pay to use Shotgun

6. Drawing the Shotgun character to a story he doesn't want to be at (Y'Golonac for example) so he can't shoot or will be killed, driven insane, etc...

7. Use Toughness/Invulnerability/wound cancelling to make the Shotgun less useful

8. Return the character to opponent's hand (causing the shotgun to be discarded)

9. Blanking the text box of the Shotgun (causing it to lose its action)