Alarm Spell

By McRae, in Descent: Journeys in the Dark

The Alarm overlord card from Altar states that if it is successful, the overlord gets to open a door to a new area and the current hero's turn ends. It then states that it is the overlord's turn. After this overlord turn, does normal turn order resume for the heroes, or do all the heroes get their turn markers flipped back to green?

Not only the current hero's turn end, but rather the whole hero party's turn ends with the Alarm. I.e. all hero turn tokens are flipped to the red X.

Yeah, the card skips to the overlord's turn, but it says nothing about changing turn order; thus, there's nothing that would indicate anything but play resuming as normal. In other words, the card skips the rest of the heroes' turns for that round, but then they all get to go when the next round comes.

I'm not sure if I understood it correctly. So just to get it straight, lets say we have 4 heroes (A B C D). How would it be correct:

1) A, B, OL (Alarm), C, D, OL (regular), A, .....

2) A, B, OL (Alarm), A, B, C, D, OL (regular), A, .....

Cheers

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here is some random text so that the forum accepts my message ok great

Thundercles said:

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here is some random text so that the forum accepts my message ok great

Isn't that freakin' annoying?

Big Remy said:

Thundercles said:

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here is some random text so that the forum accepts my message ok great

Isn't that freakin' annoying?

Hell Yes.