Hello everybody
I want to apologize before hand if this has already been posted.
I am concerned about the fact that players start with all the basic skills acquired. I am new as a GM on the third edition, but I have been playing all through the first and second editions for years. On the previous editions, players only started with a few of the basic and advanced skills available. Making a test for a basic skill you didn't posses involved some penalties.
With the new system I have noticed, after the first two sessions, that the wizard in the group is as a good explorer as the ranger of the group, and that the archer of the group is a better thief than the actual thief from the group.
I imagine that when the players start to get expertise dice for their skills the ranger and the thief will start to shine a bit more above the wizard and the archer, although I am not sure.
What are you experiences regarding this? Have anyone developed a house rule to limit the starting basic skills in a similar way as in the previous editions? Is it a problem that will disappear after a handful of expertise dice?
Thank you in advance for your feedbacks