Some Rules clarifications from FFG

By Spehktre, in Black Crusade Rules Questions

Larkin said:

Honestly it's not that hard to just remove the unnatural stat adjustment, double what's left, then add the unnatural stat back in. If you just up its damage by 4 it removes quite a bit of what's good about the powerfist.

I'm not convinced that an extra 2 to 6 damage (depending on base strength bonus) is all that much more impressive than just upping the damage by a flat 4. What's so "good about" the current version of the power fist that this removes?

If your CSM started with 50+ ST and you bought it up to 70+ you'd get an additional +7(at least) instead of the flat +4. That would be the difference. and if you assume the base version includes the bonus from Armour (which I don't) that pushes it up to +9 or +10 in TDA. and Chain Fists do this as well. (And Thunder Hammers from Deathwatch)

HappyDaze said:

Larkin said:

Honestly it's not that hard to just remove the unnatural stat adjustment, double what's left, then add the unnatural stat back in. If you just up its damage by 4 it removes quite a bit of what's good about the powerfist.

I'm not convinced that an extra 2 to 6 damage (depending on base strength bonus) is all that much more impressive than just upping the damage by a flat 4. What's so "good about" the current version of the power fist that this removes?

What's so good about Best Quality melee weapons? They add 1 to their Damage as well. That's hardly anything at all, maybe we should just remove it. Maybe we should just remove the differences in weapon types as well, eg axes vs swords, and have them all do the same base. Oh and then we should just cut out all the complexity involved between Primary and Mono.

In case you couldn't tell, that's the absurdity arguement. It's important because it's there, it's all incremental.

The Powerfist (and Chainfist and Thunderhammer) stand out BECAUSE of this doubling mechanic. Otherwise they're just another power weapon. It adds diversity and the promise that as you get better, your weapon gets better at a slightly exponential rate. This leads you towards a certain type of character, high base strength, high WS. You'll also tend to get a hold of anything that'll help your paradigm, and that leads to other roads. It helps define a character. It creates character.

I did follow up with the rest of the question:

What about the bonus from Power Armour? Strength 40, +20 from PA, (unnatural +4) with Power fist. Is the SB 14 or 16 in this example?

"Sorry, missed that bit. He double his base bonus (4 to 8), then add +2 (for the +20 on the Power Armour) then +4 (for Unnatural Strength) to give 14 in all.

Tim Huckelbery"

So it is as it has been in the other games.

I would like to know if prerequisites for talents apply during character creation.

When experience is spent, yes. If something is awarded during the creation packages, then no.

Larkin said:

When experience is spent, yes. If something is awarded during the creation packages, then no.

signoftheserpent said:

Larkin said:

When experience is spent, yes. If something is awarded during the creation packages, then no.

Where is that specifically ruled please.

Well for one, it's common sense. If it's listed in the creation package, the player gets it.

For the Second, in the box under each race and archetype it says the following:

"All [Race or Archetype] begin play with the following:

  1. "


EDIT: It doesn't say it for each one, just for the CSM and Human Race and the Champion Archetype. But that implies that each of those boxes follow the same rules. If that's not enough for you, you should direct an email at FFG to get clarification. Otherwise, enjoy your all Champion game.

Larkin said:

signoftheserpent said:

Larkin said:

When experience is spent, yes. If something is awarded during the creation packages, then no.

Where is that specifically ruled please.

Well for one, it's common sense. If it's listed in the creation package, the player gets it.

For the Second, in the box under each race and archetype it says the following:

"All [Race or Archetype] begin play with the following:

  1. "


EDIT: It doesn't say it for each one, just for the CSM and Human Race and the Champion Archetype. But that implies that each of those boxes follow the same rules. If that's not enough for you, you should direct an email at FFG to get clarification. Otherwise, enjoy your all Champion game.

Yes, but we all know how screwed up the archetype lists are, just look at all the mistakes with Renegades that haven't been fixed.

FFG really need to get their act together.

Hi! Reposting, from my topic. Enjoy :)

1. True Grit and Daemonic Trait - Does Daemonic Trait bonus counts for reducing Critical damage?

Yes

2. Casting Foul Cage power - it a blast with opposed WP test.
If the Focus Power Test is an Opposed Test, the psyker must successfully pass the Test and gain more Degrees of Success than at least one of his opponents to activate the power.
Does that mean that if the psyker wins opposed test with one of three guardsmen in radius of the spell, all three are affected by foul cage (because the power activat es,and all are in blast radius), or only the one that failed the test?

The former - the psyker makes one roll, and the targets each oppose it. Some might be affected, some might not.

3. Does Size speed bonus counts for dodging blast weapons/spells? Or only Ag

Just Agility.

4. Rounding - in case of mighty shot, unnatural characteristics etc. Do you round up or down ?

Always round up.

Tim Huckelbery

Please Ignore this post

Question:

After the errata there is one thing that I still have questions about.

Using two weapons, under the Two Weapon Weilder talent and in the Two Weapon Fighting section on p.243, it appears that using two weapons takes two half actions. Under the Swift Attack and Lightning Attack actions it appears that using multiple weapons is part of one half action. Which is it? Does this change with multiple limbs/tail?

Answer:

The Talent is the one in need of better wording - Both Attacks (one with each weapon) should count as a single Half Action (consider the second Half Action to count as Free).
It shouldn't change with multiple arms/tail.

Tim Huckelbery

signoftheserpent said:

Larkin said:

signoftheserpent said:

Larkin said:

When experience is spent, yes. If something is awarded during the creation packages, then no.

Where is that specifically ruled please.

Well for one, it's common sense. If it's listed in the creation package, the player gets it.

For the Second, in the box under each race and archetype it says the following:

"All [Race or Archetype] begin play with the following:

  1. "


EDIT: It doesn't say it for each one, just for the CSM and Human Race and the Champion Archetype. But that implies that each of those boxes follow the same rules. If that's not enough for you, you should direct an email at FFG to get clarification. Otherwise, enjoy your all Champion game.

Yes, but we all know how screwed up the archetype lists are, just look at all the mistakes with Renegades that haven't been fixed.

FFG really need to get their act together.

I don't understand. The lists are a little off so they must not include anything at all? How hard is it to understand? A character starts with what is in the box. It has been that way since DH, why would it have changed in BC?

The last question in the FAQ part of the errata implies that you need to buy prereqs for the things on the list.

Which is a problem on a few levels; besides not having pre-requisite talents, what if you don't have the pre-req. minimum characteristic?

There are several options, but two obvious ones. Buy the pre-reqs like the errata says [which isn't implied at all.] Or just ignore the rules that don't make any sense. Such as the Lightning Attack limitation.

The rules are not absolutes.

Nathiel said:

Question:

After the errata there is one thing that I still have questions about.

Using two weapons, under the Two Weapon Weilder talent and in the Two Weapon Fighting section on p.243, it appears that using two weapons takes two half actions. Under the Swift Attack and Lightning Attack actions it appears that using multiple weapons is part of one half action. Which is it? Does this change with multiple limbs/tail?

Answer:

The Talent is the one in need of better wording - Both Attacks (one with each weapon) should count as a single Half Action (consider the second Half Action to count as Free).
It shouldn't change with multiple arms/tail.

Tim Huckelbery

It's still a little shady for me, the two weapon wielder and the swift/lightning attack thing

If I make a lightning attack (half) action (with the -10ws), then I choose the make an additional attack with my second hand as a part of that (half) action, it would count as If I used only one half action in that turn, and I can do like half move or something, with my remaining half action, right?

Can the second hand attack be an other lightning attack? so it would be 2 lightning attack in one half action.

would this second hand attack suffer the -10 for the ws from the original LA., since it's part of the same action? (so, for example a second hand standart attack would arrive to a +0, and LA. -20).

I intentionally didn't bother with the modifiers from the offhand and two weapon fighting

zolik said:

Nathiel said:

Question:

After the errata there is one thing that I still have questions about.

Using two weapons, under the Two Weapon Weilder talent and in the Two Weapon Fighting section on p.243, it appears that using two weapons takes two half actions. Under the Swift Attack and Lightning Attack actions it appears that using multiple weapons is part of one half action. Which is it? Does this change with multiple limbs/tail?

Answer:

The Talent is the one in need of better wording - Both Attacks (one with each weapon) should count as a single Half Action (consider the second Half Action to count as Free).
It shouldn't change with multiple arms/tail.

Tim Huckelbery

It's still a little shady for me, the two weapon wielder and the swift/lightning attack thing

If I make a lightning attack (half) action (with the -10ws), then I choose the make an additional attack with my second hand as a part of that (half) action, it would count as If I used only one half action in that turn, and I can do like half move or something, with my remaining half action, right?

Can the second hand attack be an other lightning attack? so it would be 2 lightning attack in one half action.

would this second hand attack suffer the -10 for the ws from the original LA., since it's part of the same action? (so, for example a second hand standart attack would arrive to a +0, and LA. -20).

I intentionally didn't bother with the modifiers from the offhand and two weapon fighting



And no, they would not share the same penalties. Those penalties are to the attack itself. Doing two lighting attacks would be two separate attacks resolved within the same action. So two lighting attacks would be at -10 and -10. A swift attack, meanwhile, would get a +0, even if it was paired with a lighting attack (which would get -10), regardless of which order they were done in.

I just received another reply from our beloved TIM:

----- Messaggio inoltrato -----
Da: Tim Huckelbery <[email protected]>
Inviato: Venerdì 27 Aprile 2012 19:30
Oggetto: Re: Fantasy Flight Games [Rules Questions] - Black Crusade


1-Every kind of mechadentrite needs a specific talent? The rules says there are just two specializations (weapon and utility) but you replied to somebody that to use a Servo arms an heretek needs a servo arms talent, to use a medicae mech he needs a different talent, etc etc.

My bad there and thanks for the catch. There are indeed just the two types in Black Crusade, so Servo Arm would just need Mechadendrite Use (Weapon).


2-an overheating plasma pistol connected with a ballistic mechadentrite damage the mechadentrite arm or a specific body part of the using character?

I'd apply to Body, unless the GM wants to create up some house rules to cover values for the device so the Damage could be applied to it.

Rule Question:

The Tzeentch psychic power Flicker gives you the incorporeal trait, which says you "An incorporeal creature can't normally affect the mortal world, and thus can't Damage non-incorporeal opponents unless it has a suitable special ability or Talent".

My question: Does psychic powers qualify as a special ability or Talent which you can use while under the effects of Flicker (and thus being incorporeal)?Considering it works the other way around (psychic powers being able to affect incorporeal beings), and the fact that the NPC Copax (in the core book's adventure in the back, box on page 390) is said to use Gholam's Curse while under the effects of Flicker, it seems like psychic powers should qualify.

Answer:

"Yes, you can use psychic powers while incorporeal. You wouldn't be able to use powers though against corporeal targets that would cause Damage, like Doombolt. Mental manipulations like Gholam Curse are indeed permissible.

Tim Huckelbery"

My friend asked a couple of questions regarding Precision Telekinesis power, and attacking with it.

1. Can I use Swift Attack talent to that attack?

Yes.
2. Can I attack an opponent that is 5xPsy Rating 4 metres from me with one half action moving sword by 20m and attacking?
It would take two half actions actually, one for the power and another for the attack.
3. Does Quick Draw talent aply to this power?
Yes.
4. Is there any time when I should receive bonus to attack from outnumber in combat?
Only if you + your friends outnumber your foes, same as always.
5. Do I gain any bonuses from psy rating when I'm wielding a force weapon with Precision Telekinesis?
Yes, but remember you would have a negative on your rating as you would be using another power at the time (see page 209).
6. Does Precognitive Strike aply to an attack with Precision Telekinesis?
Yes, but again your rating will suffer penalties for using multiple powers.

Hello everyone!

Can someone clarify example about Corpus conversion, Chapter VI - Paths to power?

"Vandar Herroth has a Willpower of 55 and a Psy Rating of 6. Attempting to obliterate a group of Enforcers with the Doombolt
power, he turns to the Corpus Conversion power to bolster his efforts. He is restraining his efforts, using the power at the Fettered level, requiring a Focus Power Test result of 80 or less. He succeeds, with a roll of 43, scoring four Degrees of Success. To this he adds an additional Degree of Success from Corpus Conversion, taking 1d10 Toughness Damage in the process, allowing him to unleash five bolts from the power."

My math isn`t great but: 55 WP + 5(6/2) = 70? And one more thing, shouldn`t the number of successes be lower in this example 4 instead of 5 (53, 63, 73 + 1 success from Corpus conversion)?
Cheers, and thank You for great game!

liesmith said:

Hello everyone!

Can someone clarify example about Corpus conversion, Chapter VI - Paths to power?

"Vandar Herroth has a Willpower of 55 and a Psy Rating of 6. Attempting to obliterate a group of Enforcers with the Doombolt
power, he turns to the Corpus Conversion power to bolster his efforts. He is restraining his efforts, using the power at the Fettered level, requiring a Focus Power Test result of 80 or less. He succeeds, with a roll of 43, scoring four Degrees of Success. To this he adds an additional Degree of Success from Corpus Conversion, taking 1d10 Toughness Damage in the process, allowing him to unleash five bolts from the power."

My math isn`t great but: 55 WP + 5(6/2) = 70? And one more thing, shouldn`t the number of successes be lower in this example 4 instead of 5 (53, 63, 73 + 1 success from Corpus conversion)?
Cheers, and thank You for great game!







Question:

I have a question about spending infamy points to re-roll Characteristics Tests. Does Skill Test are type of Characteristics Tests? eg. Can you re-roll failed dodge test?

Reply by Tim:

I'd say no, especially as page 36 has separate entries for Skill Tests and Characteristic Tests.

Amaimon said:

Question:

I have a question about spending infamy points to re-roll Characteristics Tests. Does Skill Test are type of Characteristics Tests? eg. Can you re-roll failed dodge test?

Reply by Tim:

I'd say no, especially as page 36 has separate entries for Skill Tests and Characteristic Tests.

I would say, this right here, is the biggest joke so far. probably even bigger then half.action dual lightning attacks.