My crew seem along the same lines. It's hard to throw any form of combat or large scale engagements without the captain saying "can't i just blast them from orbit" meaning i usually have to make up piss poor excuses as to why that can't be done. The last time it was a series of chaos alters shielding the 3 mines the cultists had fortified, before that it was the cannons could be out by up to ten miles. I still have the "we have an army, just send them down." I mean even my tech priest wants to go down and lead from the front. The captain is the main hassle as if he had it his way thy would literally live aboard that ship and not do anything. Or when they all want "better gear" and i try explaining even though it says melta guns or what ever can be aquired because of the tables, im not gonna give you them till your higher ranked.
Aside from that, my only real problem is my arch militant. I was toying with some of the demons, testing them, the blood letters 1d10+1 or whatever it was almost had me in tears. It could do 1 damage to the arch militant.....which meant he slaughtered a group of them with ease. So im gonna have to scale up some of their damage/attributes to make them any form of a challenge which is a bit much considering my void master lost an arm trying to help in the fight with the blood letters.
And low and behold now their asking
rogue trader: "can i become a sister of battle?"
arch militant : "can i become a marine of some kind"
i'd appreciate some advice please. I only ran world of darkness before this. My game has been going for maybe 2 months now?