Warp Jumps

By Welsh Knight, in Deathwatch

Hi fellas,

How long does it take to Warp Jump from one planet in the Jericho Reach to another? Also, what is the scale of the map of the Jerich Reach, I'm assuming each system is many light years from one-another?

Thanks

Welsh Knight

Well, within a subsector, its not too terrible. Generally, on the order of days/weeks is quite normal. However, due to the fickle nature of the warp it can be whatever you feel like it being. Years, seconds, minutes, negative time, whatever.

above is pretty much spot on.

Travelling established warp routes though is usually faster, safer, and mostly ignores all the funkiness the warp can throw at you than just going straight through. Warp routes are the lightning bolts that connect the planets on the Jericho reach map. A journey will still take days or weeks depending on distance but if you were traveling outside of the route it would take longer and/or be more perilous.

Warp routes are paths in the warp that have been mapped out. These paths generally have less warp turbulence (storms), or ride warp eddies that help the ship get to a specific destination faster. They can, of course, and usually are more complicated than this, those were just a few examples. But gnerally, warp routes are safer than plowing through the warp willy nilly.

I try to maintain an "age of sail" scale for warp travel: from one system to another neaby system takes about a week, while traveling from one end of the sector to the other would take several months.

-And don't forget temporal distortion: Rogue Trader says that roughly every 10 days of warp travel only "feels" like 1 day within the ship's Gellar field...

Adeptus-B said:

I try to maintain an "age of sail" scale for warp travel: from one system to another neaby system takes about a week, while traveling from one end of the sector to the other would take several months.

-And don't forget temporal distortion: Rogue Trader says that roughly every 10 days of warp travel only "feels" like 1 day within the ship's Gellar field...

Travelling between planets within the same system could take an average of 1-3 days. Roughly equivalent of about an hour or so through the warp. Seems like that is the way with Dawn of War II.

Thanks fellas, it seems quite similiar to old Traveller taking a week per jump. I think I ll just roll a few dice! Or maybe just make it up.

Welsh Knight

We work with a week of time per jump, with 2-4 jumps to reach another point.

Keep in mind that the warp is like an aquarium filled with worms; each of those worms are a stable conduit in the warp, so you fly off to one end of a 'worm' go back into real space, then realign the vessel so when you re-enter the warp, you enter in another 'worm', fly to the end of it, exit the warp, realignment etc etc etc.....

Stable warp routes are basically worms that are not wiggling about. while the 'worms' in an uncharted or dangerous region of space would be ever moving, making charting a route very difficult

Deepstriker said:

Adeptus-B said:

I try to maintain an "age of sail" scale for warp travel: from one system to another neaby system takes about a week, while traveling from one end of the sector to the other would take several months.

-And don't forget temporal distortion: Rogue Trader says that roughly every 10 days of warp travel only "feels" like 1 day within the ship's Gellar field...

Travelling between planets within the same system could take an average of 1-3 days. Roughly equivalent of about an hour or so through the warp. Seems like that is the way with Dawn of War II.

Those planets from the game aren't in the same system.

Don't use Dawn of War 2 as a guide.

I remember in one game of DH, there was an ongoing effect (actually, the eventual subject of the party's investigation), that was causing warp travel to be instantaneous in real time (e.g. ships arrive the moment they leave, but full time of the "normal" trip appears to occur to the party in the warp). This led to a rather funny situation when they first discovered this phenomena, where they had sent astropatchic messages to their destination planet to have their contacts begin "turning the wheels" on certain item acquisitions/information gathering. Also, the party was rather dissapointed that after being informed that they spent 6 months in the warp, they got no monthly salary due to no time passing in the real world.

KommissarK said:

Also, the party was rather dissapointed that after being informed that they spent 6 months in the warp, they got no monthly salary due to no time passing in the real world.

partido_risa.gif Having been in a position where every damned throne means the difference between going on a mission with or without ammo, this is both hilarious and sad at the same time.

@Deepstriker: Depending on the warp lanes traveled, moving between planets in a single system could reasonably take minutes. If you're "only" going the speed of light it would take you 80 some odd minutes to go from the Sun to Saturn. Now 1-3 days is way faster than current propulsion systems, but most of the fluff describes 40k warp drives as very much faster than light.

I think Adeptus hit the 'theme' I've interpreted over and over again from 40k right on the head, and that's the age of sail. How long does it take to sail to the new world from the old is similar to how long you would expect a warp jump to take from a hub of technology to a distant colony world(s). The warp is really about theme and less about facts and science if you ask me.

KommissarK said:

I remember in one game of DH, there was an ongoing effect (actually, the eventual subject of the party's investigation), that was causing warp travel to be instantaneous in real time (e.g. ships arrive the moment they leave, but full time of the "normal" trip appears to occur to the party in the warp). This led to a rather funny situation when they first discovered this phenomena, where they had sent astropatchic messages to their destination planet to have their contacts begin "turning the wheels" on certain item acquisitions/information gathering. Also, the party was rather dissapointed that after being informed that they spent 6 months in the warp, they got no monthly salary due to no time passing in the real world.

It's not unheard of to occur on larger scales - the third Word Bearers novel focusses on a system in Segmentum Obscuras that's a major fortress world purely due to being at the confluence of numerous major stable warp routes - routes so stable that they can allow effective travel over colossal distances taking only hours in objective time (that is, time as percieved from an observer in realspace). Indeed, one of the Imperial characters in the novel comments on how amazing such travel times are, particularly as the trip will still give them several weeks of preparation time in the Warp before they arrive.