After several Dragon games I've come to a conclusion : with the standard system every game will be dominated by the amount of scales on the board, some players will be very strong and race after dragons while the others just stand aside and look. I want adventure cards back!
I thought that having a 50% of the scales on the board, comparing to the standard ruling, is more than enough.
2 possible variations:
- Coin Flip - Every time a Dragon Lord has got 3 scales on its card everything goes as the normal way, except that you have to flip the dragon scale before placing it on the board : if the dragon is face up you have to place it, instead you have not. Following that way will result in having half the scales on the board.
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Die Roll - Every time a Dragon Lord has got 3 scales on its card everything goes as the normal way, except that you have to roll a die (in that case a player can still use a fate or add values according with spells or similar) and follow the result table below. The point is choosing if placing a scale could be more positive or negative,that is choosing if placing a scale is the upper or lower half of a die roll possible values.
2 possible sub-variations again:
- For a Coin Flip fashion you can use those results : 1-3=place it ; 4-6= dont.
- For a more casual fashion you can use those instead : 1=dragon rage ; 2-3=place it ; 4-5=dont ; 6=claim it!
Tell me what you think about that!
Sorry for my english, I tried my best!