Hey everyone,
About to get my first Rogue Trader campaign underway and I'm having those first game frights. This is our first time getting a non-D&D game going, and the players aren't very knowledgeable about 40k lore, but do like the sounds of Rogue Trader. So I'll be easing them into the majority of themes and what not as we go. I'm hoping for some suggestions or comments on my first few ideas for starting the game off. Its been a year or two since I've run anything substantial and I'd like to see this one actually go somewhere!
The crew is; Rogue Trader, Seneschal, Void Master. With a light cruiser as their ship. The void master is a noble (with rival: rogue trader), while the other two are from imperial worlds. They all have savant and their origins lean heavily towards intelligence and academics with a strong dislike (and one or two with enemy) of the Ecclesiarchy.
The Void Master is a member of a powerful noble house on a planet in the Calixis Sector. The set up I'm going with is that an equally powerful and rival house, whom is a rogue trader dynasty has severely wronged the void master's family (my current idea is a dupe of a marriage involving the void master, that saw a large portion of the void master's family funds go into the coffers of the opposing family). With such a formidable enemy the family had to find some way to claw back some of their own power or find new resources. They form an alliance with an off-world rogue trader dynasty that has been on the decline, promising support, supplies and other investors. The void master (female) is sternly told that she's to do whatever she has to to ensure the loyalty of this rogue trader.
On the other hand, the rogue trader has just inherited an ancient and wise light cruiser along with his warrant of trade. His family is slowly on the decline, so he may be their last chance for greatness. With his trusty seneschal side kick, they set off for the wealth.
Both families see this as too good to be true. The dynasty has another chance to repair, rearm and replunder the stars. The noble house has a chance to prop up a dying family in hopes that by scratching the dynasty's back, the dynasty will scratch the enemy house's eyes.
The RT book mentions a first endeavour being taken on behalf of the imperium or other investors. So I'm thinkin' the first endeavour may be to set up an imperial colony or discover a trade route, both with substantial resources being provided by the noble house so that they can spread their influence further and make sure their name is stamped on any flat surface.
In addition to this, to give the seneschal a bit of the spotlight I was going to use his Peer talents to kick in Forsaken Bounty. Using the adventure for the most part as is, except that the ship would be a rogue trader vessel commissioned by the Administratum, with the side mission being to recover data banks and return them to an Administratum agent, without any real worry about the leftovers of the crew.
I'm not all that certain what I'd like, but perhaps some tips, pointers or suggestions would be great. I wanted to have the group come up with their own endeavour first, but I'm now thinking by including the first endeavour it gives them a point to start from, rather then just pushing them out of the airlock and hoping they can warpswim.
Any thoughts are much appreciated!,
Goodwin
Edit: Ah, ha! I think I've got another idea as well. Perhaps the trade route can be made a little more interesting by it requiring the sabotage of enemy house's merchandise first. Since both noble houses are from the same world, its likely they may deal with the same exports. It would likely be hinted at that their competition is indeed stiff and somehow leveling the playing field would certainly help both the dynasty and the noble house. This could give the rogue trader at least three different approaches; sabotage the house's manufactorums within the hive through direct action or more subtle methods, go to consumer world X whom imports these goods and convince them otherwise, or be real risky and hunt down the transport vessel in imperial space. This should also give the rogue trader a way to do things nicely (diplomacy with world x), or meanly (sabatoge manufactorums), or really meanly (blowing up a ship). How's that!