Emerging Deep One is the best cthulhu character to come out in a long time. Of 68 AP characters, only five are cthulhu faction: Cthuloid Spawn, Mutant Spawn, Bokug, and Ghatmanol. Emerging Deep One's (EDO) stats still are alarming at 2 cost, 3 skill. Only 6 other characters can say that - most importantly, Keeper of the Golden Path, a Cthulhu TT character. Keeper is a villainous cultist, hardly limited to play unless you're heroic. Less good, New Emerging Deep One needs its kill, so likely is your second character. Follows are characters with similar traits.
Deep One Rising cost 4 compares to New Emerging Deep One as Yig compares to Country Store. Rising lets you choose and destroy, a far cry from typical cthulhu trade destroying a la Sacrificial Offering.
Spawn of Cthulhu cost 3 with its killer stats is usually worth losing your hand if discarded.
MU Reclusive Researcher self exhausts or exhausts another of your characters - annulling itself and its 1 cost 2 investigate.
Mulder has wicked stats and his liability is worth it.
Strange Visitors MU cost 3 and killer stats, pay 3 to off him, not so usable (loved that card)
So my question is, how is Emerging 2 cost Deep One limited? Is trading up a 1 cost CT character worth it? cthulhu facing cthulhu is a likely enough situation, but again specific.