Greetings, all you investigators, cultists, servitors, lunatics, students, artists, and monsters!
Fantasy Flight Games is proud to announce Revelations, the next cycle of Asylum Packs for Call of Cthulhu: The Card Game . Filled with ancient writings and forbidden knowledge, Revelations proves that knowledge is power… for those who can wield it.
The set’s developer, Damon Stone, provides more insight into the coming Revelations.
Dark powers, dark future
The Revelations cycle of Asylum Packs continues the story of Eryn Cochwyn and Marcus Jamburg from the Ancient Relics cycle. A brilliant student at Miskatonic University, Eryn has become entrenched in her father’s occult research. Marcus’s quest to see and learn more takes him further into the world of the weird and maddening things that man was never meant to know.
These two characters and their obsessions to gain knowledge, even at the expense of their health and sanity, exemplify the
Revelations
cycle’s main themes, the bearers of forbidden
Tomes
filled with dark knowledge,
Relics
of lost or forgotten peoples, and the hunters who seek them. I knew that I wanted to create a series of
Tomes
, two for each faction, that would give them new and powerful ways of doing what they do best. I also wanted to carry forward the
Relic
mechanic, introducing more of these cards which can cycle themselves back into players’ decks, giving them a little more security in designing a deck around Attachment support cards.
Different characters in the Call of Cthulhu mythos are constantly struggling over ideology and racing to discover the final pieces of sacred or profane knowledge that will help them usher forward the end of days or hold it off. Researching the dozens of tomes, real and imagined, that have been included in the mythos was a lot of fun and very informative. The Necronomicon and its multiple translations clicked well with the idea of each faction struggling to advance its agenda and gain secrets of the Ancient Ones. When one faction gets its translation of the Necronomicon into play, it shuffles all other copies of the Necronomicon back into their owners’ decks. Then, when the Tome is triggered, it shuffles itself back into the deck, with a far-reaching and game-altering effect.
Along with this came the idea of cultists or investigators pouring over the text of some dusty tomes from a bygone era and using the information therein to summon or banish unspeakable horrors. To this end, I created a second Tome for each faction and a “tome bearer,” someone whose ability becomes much more powerful when combined with that of the proper Tome . Individually, both the Tome and tome bearer still help you achieve your goals, but getting them out together can leave your opponent scrambling.
The Relic subtype was created to increase the viability of attachment support cards as central parts of competitive tournament decks. Even if you lose your Relic attachment, it isn’t lost for good, ensuring you a chance of getting use out of it. Drawing into these support cards, though, can sometimes still prove problematic. Thus, the Relic Hunter . This new trait, introduced in Revelations , belongs to characters who let you make limited searches through your deck for support cards whenever specific conditions are met. Meanwhile, when you find and put a Tome support card into play, they each gain a massive icon boost.
Dark knowledge and dark tomes form the core of Revelations , along with the characters who seek them, but there’s still more to each of these Asylum Packs. Other mechanics and themes have been seeded throughout this cycle, and I look forward to watching the players discover them.
–Damon Stone, Call of Cthulhu: The Card Game Developer
Thanks, Damon!
Keep checking this webpage for future visions of Revelations and all the strange and exciting new characters, attachments, and other cards contained within its Asylum Packs. The visions that don’t drive you mad may give you the strength to confront the madness…