Make yourself into an ally

By Tibs, in Arkham Horror Second Edition

jgt7771 said:

+1 Will

+1 Luck

Encounter : Before drawing an Encounter Card (Arkham or OW), you may spend 2 Clues to instead draw two cards, and choose whichever one you want. Happy reading!



Too Much Information

-1 Maximum sanity

+1 focus

You become cognizant of all the probabilities for what may happen, yet never occur when you want them to.

Summarization: If Prof. Hastings is your ally, he will read any Tome to you and will eliminate the movement cost and cuts Lore Checks and Sainity costs by half.

That's a lot of Professors! Professor529...nice!

+1 Will

+1 Luck

You may exhaust a The Enchanted Blade to give yourself a +2 on fight checks.

"How this man named Seraph became a master swordsman no one will ever know. What they do know is that he is very particular about his weapon."

JtR aka Jack The Ripper

+1 Sneak

+1 Fight

Exhaust and lose 1 Max Sanity instead of taking a Madness or Injury card. This ability only works when you take a Madness or Injury card as effect of an encounter.

Jerusalem Jones

+1 Speed, +1 Will

You may ignore the effects of Weather environments.

Neither rain nor sleet nor snow nor hail shall stop this mailman from his appointed rounds. Ancient Ones, not so much.