+1 Speed
+1 Evade
+1
to non-Spell
Lore
checks
Gain 1 Clue token and 1 Sanity when Dr. Tibs joins you
What would your ally cards be like?
+1 Speed
+1 Evade
+1
to non-Spell
Lore
checks
Gain 1 Clue token and 1 Sanity when Dr. Tibs joins you
What would your ally cards be like?
for you, I'd suggest an ability like: "Knowledge of the rules! With Dr. Tibs at your side, you know everything of the game so well that it requires one less seal to win the game" ::laughter::
As for me... I don't know... It'd probably be easier if I could make a character out of me ::laughter:: but I'd say +2 Will, I'm definitely stubborn ::laughter::
-1 Lore
+1 Will
While My Neighbor Trololo is in play, Kate Withrop can't prevent monsters from appearing in other world and Nacaal Key doesn't produces a doom token when used.
+3 Lore -1 Will
When Avi is your ally, take two clue tokens and two tylenols. Each upkeep, roll a die, on a 5-6 gain a clue token, on a 1, gain an insanity card. And, of course, investigators with Avi as an ally can not retire :'D
MyNeighbourTrololo said:
While My Neighbor Trololo is in play, Kate Withrop can't prevent monsters from appearing in other world and Nacaal Key doesn't produces a doom token when used.
::laughter::
MyNeighbourTrololo said:
-1 Lore
+1 Will
While My Neighbor Trololo is in play, Kate Withrop can't prevent monsters from appearing in other world and Nacaal Key doesn't produces a doom token when used.
Additionally, you should actually give the investigator a Naacal Key!
Well, I thought up a basic design, but then I realized it wouldn't really constitute an Ally per se....
+2 Lore
-1 Sneak
-1 Fight
-1 Luck
Upkeep: Gain 1 clue token, then roll a die. On a 1, you are delayed as Adrian trips haplessly on a loose stone and sprains his ankle.
+1 Lore
-1 Fight
When The Professor join you, take the first Tome from either the Common or Unique deck
mi-go hunter said:
+2 Lore
-1 Sneak
-1 Fight
-1 Luck
Upkeep: Gain 1 clue token, then roll a die. On a 1, you are delayed as Adrian trips haplessly on a loose stone and sprains his ankle.
should this be a "Upkeep: Exhaust to gain 1 clue token and roll a die. On a 1, you are delayed.. etc" it would be quite viable as an ally power i'd say.
mi-go hunter said:
+2 Lore
-1 Sneak
-1 Fight
-1 Luck
lol:
+1 Will +1 Lore
Any Phase: Exhaust dj 2.0 to look at the top card of the Mythos deck. dj2.0 does not refresh unless you pay all your Focus to do so.
I am known for my uncanny ability to correctly predict what the Mythos will try to do next to frak with the investigation.
"Arguing for you"
+2 Will
As long as the Advosan is your Ally, you cannot either be arrested or default on your bank loan.
"Arguying with you"
-2 Lore
-1 movement points
"Arguing with himself"
Discard at any time to draw two Madness Cards discarding the one and keeping the other, and a Common Item.
Walk said:
Well, I thought up a basic design, but then I realized it wouldn't really constitute an Ally per se....
Oh, I'm pretty sure no one here is going to yell at you if you post it ;') except maybe me (facetiously).
Alright, then. I've been reflecting on it, and here's a more standard, beneficial version (although it will still mess you up pretty badly):
+1 Sneak, +1 Lore
When you gain Walk as an ally, you immediately gain five clue tokens and then draw and resolve a Mythos card. At the end of each Mythos phase, roll a die and set your current Sanity and maximum Sanity equal to the result. This cannot be mitigated or prevented in any way.
Walk said:
Alright, then. I've been reflecting on it, and here's a more standard, beneficial version (although it will still mess you up pretty badly):
+1 Sneak, +1 Lore
When you gain Walk as an ally, you immediately gain five clue tokens and then draw and resolve a Mythos card. At the end of each Mythos phase, roll a die and set your current Sanity and maximum Sanity equal to the result. This cannot be mitigated or prevented in any way.
Balanced (so far as I can guess), and yet, boisterous! This (you) will be an interesting ally to have in Cthulhu games, since every Mythos phase will be like a dangerous crapshoot. Particularly when Cthulhu's close to awakening.
Tibs said:
Walk said:
Alright, then. I've been reflecting on it, and here's a more standard, beneficial version (although it will still mess you up pretty badly):
+1 Sneak, +1 Lore
When you gain Walk as an ally, you immediately gain five clue tokens and then draw and resolve a Mythos card. At the end of each Mythos phase, roll a die and set your current Sanity and maximum Sanity equal to the result. This cannot be mitigated or prevented in any way.
Balanced (so far as I can guess), and yet, boisterous! This (you) will be an interesting ally to have in Cthulhu games, since every Mythos phase will be like a dangerous crapshoot. Particularly when Cthulhu's close to awakening.
Well... One out of six chance of devouring every turn :'D
On the other hand, this is one of the only ways of recovering after a near-death experience against Cthulhu's dual-color OW card.
+1 Lore, +1 Will
Mythos: Return Jake back to Ma's boarding house to discard and redraw one Mythos card apart from The story continues .
Jake yet again said:
+1 Lore, +1 Will
Mythos: Return Jake back to Ma's boarding house to discard and redraw one Mythos card apart from The story continues .
Return Jake to the allies deck ;') allies do not go to Ma's boarding house even though they can be recruited there. Card, know your place!
Based on the nature of being a fan of this game I would think that lots of us could qualify for a +1 Lore. All the text in the game I would assume it atracts lots of people who are reasonably well read.
+1 Speed
+1 Luck
Movement: Exhaust instead of spending $1 to ride the train.
+1 Will
+1 Luck
Encounter : Before drawing an Encounter Card (Arkham or OW), you may spend 2 Clues to instead draw two cards, and choose whichever one you want. Happy reading!
Veet said:
+1 Speed
+1 Luck
Movement: Exhaust instead of spending $1 to ride the train.
the exhaust effect wouldn't really be needed as you can't trade allies and you don't really travel the train twice in a turn..
Ah. Veet's exhaust should prevent the $1 AND the movement point to ride!