jgt7771 said:
+1 Will
+1 Luck
Encounter : Before drawing an Encounter Card (Arkham or OW), you may spend 2 Clues to instead draw two cards, and choose whichever one you want. Happy reading!
jgt7771 said:
+1 Will
+1 Luck
Encounter : Before drawing an Encounter Card (Arkham or OW), you may spend 2 Clues to instead draw two cards, and choose whichever one you want. Happy reading!
Too Much Information
-1 Maximum sanity
+1 focus
You become cognizant of all the probabilities for what may happen, yet never occur when you want them to.
Summarization: If Prof. Hastings is your ally, he will read any Tome to you and will eliminate the movement cost and cuts Lore Checks and Sainity costs by half.
That's a lot of Professors! Professor529...nice!
+1 Will
+1 Luck
You may exhaust a The Enchanted Blade to give yourself a +2 on fight checks.
"How this man named Seraph became a master swordsman no one will ever know. What they do know is that he is very particular about his weapon."
JtR aka Jack The Ripper
+1 Sneak
+1 Fight
Exhaust and lose 1 Max Sanity instead of taking a Madness or Injury card. This ability only works when you take a Madness or Injury card as effect of an encounter.
Jerusalem Jones
+1 Speed, +1 Will
You may ignore the effects of Weather environments.
Neither rain nor sleet nor snow nor hail shall stop this mailman from his appointed rounds. Ancient Ones, not so much.