Quick question about movement

By Ghost of Snori, in WFRP Rules Questions

So I just ran my 1st game of whfrp 3e it went well but my players had a question that I couldn't find an answer in the rules for.

how does a character leave combat ie run away, do they move to extreme range and then spend a manover to "leave" the scene?

also the question came up could a character move farther than extreme range ie leave a scene, rally step and then manover back into extreme range?

my gut reaction is that once you have left a scene you are to far to enter back in before combat ends

I'd just keep putting "maneuver distance" between the extreme range and the character. "Just say he's out of it if he ran away" is how I'd do it.

jh

if the opposition doesn't want to pursue then the players simply leave. if they do want to pursue then use the chase scene progress tracker (page 28 of the tome of adventure) as a template.

However the story works is the best way to handle it. Some NPCs will let the PCs flee, some will chase. If the PCs come up with a fun plan on how to shake pursuit, I'd probably just let them get away. However, setting up a tracker and running a "chase" is a good way to handle it if you feel a need to have some mechanics governing whether they get away or not.