Chem-use skill missing?

By ronaldo1, in Black Crusade Rules Questions

On page 94 of the core rulebook, it mentions Chem-Use skill in the crafting section, but I dont see it.

Page 104 - using medicae to craft drugs

In the GM section it tells you that Chem-use has been rolled into Medicae on the skill changes table.

Firebane said:

In the GM section it tells you that Chem-use has been rolled into Medicae on the skill changes table.

So a feral world shaman can make high-tech drugs?

bogi_khaosa said:

Firebane said:

In the GM section it tells you that Chem-use has been rolled into Medicae on the skill changes table.

So a feral world shaman can make high-tech drugs?

Sure, with the right tools, ingredients and particular recipes. I personally don't allow characters to make more than simple, commonplace items without having obtained the knowledge of how to create those particular complex items.

N0-1_H3r3 said:

bogi_khaosa said:

Firebane said:

In the GM section it tells you that Chem-use has been rolled into Medicae on the skill changes table.

So a feral world shaman can make high-tech drugs?

Sure, with the right tools, ingredients and particular recipes. I personally don't allow characters to make more than simple, commonplace items without having obtained the knowledge of how to create those particular complex items.

That is where Trade: Chymist and Scholastic Lore: Chymistry comes into play. If they want to make high end drugs then they need to know their stuff.

@bogi-khaosa

So a feral world shaman can make high-tech drugs?

In the same way a feudal world armourer can create a suit of carapace armour.

@bogi-khaosa

You may be forgetting that medieval alchemists could create some pretty high-tech poisons with nothing more than a mortar, pestle, and an alembic. Hell, Japan in the feudal-era. Point being, that if that feral shaman is intelligent enough to delve into the depths of the body and its mysteries and not **** it all up completely, I don't doubt his ability with medicines/poisons.