Chaos Lords...

By AlphariusOmegon7, in Deathwatch Gamemasters

Have been running a campaign for about 2 months of intermittent gameplay time during which I've been setting up a behind the scenes Chaos Lord I want to be the major antagonist.

I've only got one problem - I can't find any rules for Chaos Lords anywhere. The closest is Kyrus the Chantleader in MotX, but he isn't even as good as a Khorne Berzerker. I checked his stats by rolling attacks as my players' KT against him and Kyrus went down faster than a drop pod with broken retro thrusters.

Does anyone know of any fan made stuff I can grab, or do I have to make him by just seriously buffing an ordinary marine? Also, unrelated question, can Obliterators absorb necrodermis?

I would say buff an ordinary marine or even adjust the stats of the Chantleader to fit what you need. My players faced a second in command Black Legion guy from a strike cruiser in combat and I managed to push his stats up to where the players could not harm him (though it's a little different since they are Rogue Trader characters facing a chaos space marine)

More often than not, a Daemon Prince is elevated from a Chaos Lord; most other people will never be that cool, do that much for Chaos, or live long enough to prove their ultimate worth, that I would think you could easily take the Daemon Prince writeup from DW main book, tweak it a bit, if your party is really powerful, and remove the little bits that make him a Daemon. Between upping the "regular" CSM entry in that book, and exorcising the daemon stuff from the Daemon Prince on the other page, a powerful Chaos Lord should be relatively easy to make.

If you don't like that, write up a very high-level SM, Chaos it up, give it some Ruinous Power's Mark, give it old weapons, maybe daemon weapons, and good to go.

Thanks - really just wondered if FFG already had something, or whether I had to start modding. The Warp Weapons are good ideas - I might nick one of those pleasant Daemon Swords from DH's Radical Handbook....Astartes size.

Hi Alpharius, perhaps if you want to customize said Chaos Lord and his lackey CSMs, try looking into tEP for Alpha Legion stats or ideally... refer to Black Crusade. There are rules for different kind of heretics, maybe you may even create your own rival chaos warband from there!

There's a whole list of abilities to choose from, sorceror powers, and sneaky use of skills. Also a list that allows you to convert to dark heresy/ deathwatch. If you find a hardcopy rulebook difficult to tote around, try getting the softcopy. Damnation in the convenience of your tablet ebook reader/ kindle/ lap top.

BC villains are memorable villains

BUT the characters you can made from BC overpower any space marine at equal XP.

I have made 4 BC Heretics for my next game with 25k xp and.. wow, the Noise Marine Champion can do 3d10+12 Pen8 Blast per shot of heavy weapon with HP 62 and ALL talents for range shots, plus his Doom Siren, who does 1d10+3 direct damage to marines in close range, with 2 Dodges per turn with an total Ag for the roll of 99... yes, 99. Also, he has 4 "Fate" Points (and I would have prefered 5, but I will like my players to survive... at least any of them)

He also had 24 DoS in a +0 Perception roll I made during testing. (01 and doubles DoS obtained, also, but...)

So, if you can have access to BC, test your monster before releasing the Kraken. Or be sure that your monster will be faced by all your Kill-Team and that they have a deep Cohesion pool.

CruelGM said:

BC villains are memorable villains

BUT the characters you can made from BC overpower any space marine at equal XP.

I have made 4 BC Heretics for my next game with 25k xp and.. wow, the Noise Marine Champion can do 3d10+12 Pen8 Blast per shot of heavy weapon with HP 62 and ALL talents for range shots, plus his Doom Siren, who does 1d10+3 direct damage to marines in close range, with 2 Dodges per turn with an total Ag for the roll of 99... yes, 99. Also, he has 4 "Fate" Points (and I would have prefered 5, but I will like my players to survive... at least any of them)

He also had 24 DoS in a +0 Perception roll I made during testing. (01 and doubles DoS obtained, also, but...)

So, if you can have access to BC, test your monster before releasing the Kraken. Or be sure that your monster will be faced by all your Kill-Team and that they have a deep Cohesion pool.

Feel free to post his actual stats as you have rolled him up. My PCs trash my epically rolled up BBEGs at a hilarious rate, and I am always on the lookout for more ridiculously powerful cannonfodder to insert in adventures as needed. Your heretics sound like just the ticket!

CruelGM said:

BC villains are memorable villains

BUT the characters you can made from BC overpower any space marine at equal XP.

I have made 4 BC Heretics for my next game with 25k xp and.. wow, the Noise Marine Champion can do 3d10+12 Pen8 Blast per shot of heavy weapon with HP 62 and ALL talents for range shots, plus his Doom Siren, who does 1d10+3 direct damage to marines in close range, with 2 Dodges per turn with an total Ag for the roll of 99... yes, 99. Also, he has 4 "Fate" Points (and I would have prefered 5, but I will like my players to survive... at least any of them)

He also had 24 DoS in a +0 Perception roll I made during testing. (01 and doubles DoS obtained, also, but...)

So, if you can have access to BC, test your monster before releasing the Kraken. Or be sure that your monster will be faced by all your Kill-Team and that they have a deep Cohesion pool.

I think you may be doing something wrong. BC PC's can't take sound constitution more time than their toughness bonus. So unless said slaanesh marine has a TB of 38 that can't happen. Plus a TB of 41 would be a bigger achievement than 62 wounds.

Everything else is pretty kosher, and with killing strike he will probably go down somewhat quickly, though not without inflicting some serious hurt.

SomVone said:

I think you may be doing something wrong. BC PC's can't take sound constitution more time than their toughness bonus. So unless said slaanesh marine has a TB of 38 that can't happen. Plus a TB of 41 would be a bigger achievement than 62 wounds.

Everything else is pretty kosher, and with killing strike he will probably go down somewhat quickly, though not without inflicting some serious hurt.

I haven't said anything about Sound Constitution in my previous post, have I? Only about Agility, Infamy, weapons damage and range combat talents.

Anyway, I had forgotten that rule (thank you SomVone for reminding me that), so I will have to think again about my Ogryn Nurgle Shaman gran_risa.gif Snif, I was so happy with his 68 Wounds... I will also upload its stats for discussion.

Im going to post Mermeidus Doom Chant stats (as I have named him/her... I think the right article would be her) in the Deathwatch House rules Forum, if anyone wants them. I advise you it's required a copy of Black Crusade in order to understand it all.