Many of the Adversaries Weapons and other Features seem to be inconsistent with their Characteristics, Talents and Traits.
I´ve only skimmed through it a bit but here are some examples of what I mean.
Bloodletter: Is clearly missing the +1 AB for his movement for being Hulking. He also misses the damage bonus from Crushing Blow in his Hellblade stats. His WS is either 50 or 60 (depends on whether he´s frenzied or not) so it should be +3 (unless a half WS Bonus, 2.5 in this case, gets rounded down).
Brazen Myrmidon: Again Hulking is not considered in movement. His Hellblade for some reason has 1d10+15 as opposed to the 1d10+13 of the bloodletter (pen 0 is obviously a typo), and that with the exact same characteristics and talents that matter. What to make of it? Is the damage bonus from Crushing Blow included here (thus also implying that 2.5 gets rounded down)?
Space Marine: While his movement is correct (Hulking is included), the damage for the Astartes Combat Knife seems to be wrong (unless it has base stats of 1d10 - 2)
So possible typos aside, the fundamental question is, are adversaries even meant to be consistent with their characteristics, talents and traits?
It´s kinda annoying because for now I feel the need to doublecheck and calculate everything.