Do you HAVE to declare defenders?

By latarian, in 1. AGoT General Discussion

My friend and I are arguing, he's saying that you should be able to decide to not defend a challenge and just suffer the consequences. I.E. if he doesn't defend he can still keep a character standing, but just lose the challenge and have the challenger win unopposed, not the best strategy but a strategy he seems to think he can use none the less. Can anyone help me out?

Not only is it allowed, beginner players often make the mistake of over-defending.
There are a lot of times when you are letting an unopposed challenge through just so that you can make a powerful offensive yourself.
The type of challenge, claim value, number of power tokens accumulated, special abilities (especially those that trigger when you WIN a challenge as the attacker), etc they all factor into the equation of whether you want to let a challenge through or not.

Oh wow, I had no idea, he's gloating like mad right now. Thanks for explaining.

Yeah...3 years ago I was just such a player:

defending a power challenge in round 1 joust after successfully blocking the other two, when I could have let the power challenge through and taken it back with the still standing would-have-been-knelt-defender on my turn as the attacker (RE: he had no power for me to take on round 1 in the first case).

We all learn from our mistakes. lengua.gif

If I'm attacking first with a claim 1 plot card, and my opponent has a claim 2, I'll be pretty happy if I can convince him to use up all his characters as defenders, even if I don't win a single challenge. (So long as he doesn't trigger too many nasty effects off of it.)

I still sometimes make the mistake of defending power challenges when I shouldn't.

It's also for reasons like this that characters that don't kneel to attack and/or defend, along with various other standing effects, can be excellent.

My biggest problem is forgetting when Loyalty Money Can Buy has been played, so I either over-commit (either on offense or defense) to a challenge with 0 claim.

In Soviet game of thrones the defenders declare themselves!

In the early days of my play group we played that Deadly worked on defending challenges, so every game was a bloodbath and was like 4 hours long

jack merridew said:

In the early days of my play group we played that Deadly worked on defending challenges, so every game was a bloodbath and was like 4 hours long

I definitely played that way my first game. I was playing Stark, so I had Deadly to spare; everything was dying all the **** time.