Monster of the Deep VS Iron Discipline

By Budmilka_fr, in Warhammer Invasion Rules Questions

Hi,

Monster of the Deep :

Action: Corrupt this unit and choose up to two target units. Those units cannot attack or defend until the end of the turn.

Iron Discipline :

Action: Target one unit. Until the end of the turn, cancel any other action that targets this unit unless the action's controller pays an additional 4 resources (per action).

Here is my question : If the monster corrupts himself to prevent 2 of my units from attacking, and I play Iron Discipline on one of them (and my opponent cannot pay 4 resources), what happens to the monster ?

My guess is the "Corrupt this unit and choose..." is not a cost, because "to" is missing (like "Sacrifice a unit to"), and so the monster restores himself, and is able to corrupt again and choose new targets (not the one with Iron Discipline though). Some cards also have a text like "Sacrifice a unit. If you do, ...". So I'm not sure what to do.

Thanks.

The monster just corrupts himself and prevents the non-ID unit from attacking. You do as much of the effect as you can, and in your example he can still corrupt himself and target the remaining unit. I think "to" was left off this card to allow him to still work while corrupted.

Iron Discipline cancels the whole action, so why would this be different from ID vs Plague Bomb? I'd expect both units to be able to attack/defend, and, weird as it feels, the Monster to un-corrupt. I think the corrupting should be the cost and the Monster should get an errata to that effect.

I thought Plague Bomb still hits the remaining targets if one of them is protected by ID. I know there is a thread around here somewhere that discusses it. Monster of the Deep basically follows the same principle, whichever way is correct. If ID cancels the whole effect (I didn't think it does) then it would also cancel the corruption part, and Monster of the Deep would remain uncorrupted (it does not corrupt and then uncorrupt, as the corruption occurs at resolution).

I agree though, that i think this card should use "to" and make the corruption a cost. Right now, as long as he stays corrupted he can just continue to prevent all units from attacking or defending. I'll ask Lukas about giving it errata.

Iron Discipline doesn't say that the unit can't be the targeted, like Shield of Saphery, it says cancel any action targeting the unit. So if I use ID on one of the three units being targeted by Plague Bomb, the whole PB is canceled, instead of the other two units still receiving damage. You explained it yourself there: www.fantasyflightgames.com/edge_foros_discusion.asp So yeah, it's the same here, ID cancels the whole action. The Monster doesn't get corrupted, both units can attack/defend.

I had the answer from Lukas :

As written, Iron Discipline will in fact cancel the corruption of the Monster of the Deep. So the Monster could corrupt again and choose a different target(s), but if the unit that is the target of Iron Discipline is chosen, then the Action will be canceled again.

Mallumo said:

Iron Discipline doesn't say that the unit can't be the targeted, like Shield of Saphery, it says cancel any action targeting the unit. So if I use ID on one of the three units being targeted by Plague Bomb, the whole PB is canceled, instead of the other two units still receiving damage. You explained it yourself there: www.fantasyflightgames.com/edge_foros_discusion.asp So yeah, it's the same here, ID cancels the whole action. The Monster doesn't get corrupted, both units can attack/defend.

Thanks for the reminder. I'd forgotten which way that conversation went and didn't have time to look for it.