Every time me and my friends play aGotLCG, we prefer team play over melee. Even if there's only three of us, it's better to play 2v2(one person playing two people) than melee. Why? Because Melee is confusing. And not in any rules sense...
When you build your deck in Melee, you want specifically cards that help you and one other player. Take summoning season for instance or any of the honor guards. Are you defending a military challenge you cannot win? Hey! I've got an honor guard card. Allow me to relinquish control of them to you, in return for a favor. That's when the game gets confusing!! It's stupid that the game incentivizes counting favors (no, not the card called counting favors). How much is my honor guard worth to you? What will you do in return? When can I ask for my favor to be repaid? It's not rare for me to keep track of everyone and say "Everyone owes me a favor, except Andrew, who owes me two and has a peace treaty with me for two turns". At this rate, I think I need to start giving people favor chips.
You see, A Game of Thrones LCG is suppose to have a bit of favors and possibly backstabbing, but we play in a play group, as I'm sure many of you do. Sure, not fulfilling your side of a favor might work in a random player environment, but try doing it with your group of friends. If you lie, negotiations will deteriorate, with some people simply deciding not to trade at all, but surely, your lie will be remembered and as a result, the value of your trade goes down.
How do I play Melee? I don't. I'm sick of ganging up on the player with the most power and keeping track of favors that are appraised differently from player to player, and sick of building a deck that favors the favor to win. We play team play, 2 v 2, good versus evil. I'll play other games that have 1v1v1v1 because they don't nearly have as enough confusion as aGoT. Maybe I should ban favor cards.
How do you play Melee?
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