While re-reading the gifts and rewards chapter, I noticed that both Projectile Attack (p296) and Flaming Arm (p303) don't list any craftsmanship and have the Spray quality. Which means, per the Spray rules on p151, that potentially your magical flaming arm or your breath attack can jam if you roll a 9 on damage. You then need to make a BS test to unjam your arm-mouth or mouth. Which is a bit odd.
So, is this an oversight and organic weapons don't jam, or perhaps some kind of Infamy test would make more sense to please the gods and allow you to use your arm or mouth again. In which case, if you keep failing to clear your jammed Projectile Attack, should you start choking to death as your mouth is unavailable? I'd say yes as I find it particularly amusing
Projectile Attack also has the smoke quality, which states quite clearly on p151 "Rather than inflicting damage these weapons through up dense clouds of smoke." So if the potential of choking to death on your own maggot-vomit or warp flames isn't funny enough, your breath weapon is apparently harmless!
So do you think we should errata the smoke entry, or remove the keyword from Projectile Attack?
Actually, speaking of spray attacks, I assumed that, like the flame rules from Deathwatch, if you don't have the appropriate weapon training the target gets +20 to the Agility check. Can't find it covered under spray, flame, combat, weapon talents or anywhere. Have I missed it or is this another errata opportunity? Also, I don't think it explicitly states that Projectile Attack or Flaming Arm count as a natural weapon, so it could be argued (by a particularly cruel gm) that the player would need to by an exotic weapon proficiency or suffer the above mentioned 'penalty'.
On a related topic, if you get a flesh-fused ranged weapon (p302), can you choose what ammo type you create? Should it be the same as the type that was in the weapon at the time, in which case if you had a fire-selector with 3 ammo types can you pick and choose? Or once a clip is used should it be replaced with standard ammo? Can you upgrade the weapon (probably via some kind of long bloody ritual)? If it's a las-gun is there any reason you can't overload it every time as the gun never jams per the craftsmanship rules?
Also, as the weapon is now your arm/hand, does that make it eligible for two-weapon fighting? You wouldn't be able to use Gunslinger or Sidearm, but the idea a chaos marine can potentially have twin lascannons with an unlimited ammo supply is pretty awesome. Or very wrong.