Hi guys, im a big arkham fan, but been away for a while, was thinking of picking this up, but it usually just me and the better half that plays, sooo is it ok as a 2 player game as one needs to be the baddie?
Cheers for the help
Hi guys, im a big arkham fan, but been away for a while, was thinking of picking this up, but it usually just me and the better half that plays, sooo is it ok as a 2 player game as one needs to be the baddie?
Cheers for the help
darknight said:
Hi guys, im a big arkham fan, but been away for a while, was thinking of picking this up, but it usually just me and the better half that plays, sooo is it ok as a 2 player game as one needs to be the baddie?
Cheers for the help
What i have read is that if you play 2 players the investigator should play with more then one investigator to make it fun, but i havnt played the game myself yet so dont know for sure.
my wife and I play this all the time...we switch back and forth who gets to play keeper, and we usually use 2 investigators...but it plays just fine with 1 - 4 investigators....and FYI my wife says that playing keeper really helped her to understand how to play investigators...
I agree with VonVeederVeld's advice. Personally, I have not played Arkham Horror despite the good things I have heard of it. Mansions of Madness is more of a "dungeon-delve" scenario, and it leans more easily for the Keeper to win (the bad guy/Descent's Overlord). However...
Having said that, the game is a welcoming experience for the player who likes to feel challenged. The more you persist as an investigator (good guy), the more you will accomplish in the future of tackling the game again and again. Also, switching between Keeper and Investigator creates more understanding how to perform well as an Investigator, as VonVeederVeld stated.
I can honestly say Mansions of Madness is one of the best boardgames I have ever played. The microcosmic detail leads you to naturally experience Arkham Horror on a more personal level, and the game is considerably enjoyable. A marriage between Clue and a Lovecraftian version of Descent, the game feels like you are participating in one of Lovecraft's stories as the page turns. The game is so memorable. Experiencing the imagery and learning lessons on how to encounter the Keeper time and time again enriches the investment.
'Til Death Do Us Part is the latest Print On Demand expansion. I confess this one makes it very challenging for the Keeper to win and an excellent addition to the game for its dark humor (ex. a talking head slithering around) and card variety. I encourage you to give Mansions of Madness a try.
great! thanks all for your help, looks like this is going to be another addition to my growing cupboard of games ![]()
The mechanics of the game work just fine with one keeper and one investigator but because the keeper only collects one threat per turn the game seems to stand still. The investigator almost has an advantage because the keeper needs two turns to introduce a monster and move it. For this reason I always play 2 player games with one person playing as 2-3 investigators.