The Easy DoS rule is quite possibly the best thing since sliced bread! But BC "broke" it by changing the way Degrees of Success are calculated, making a "simple success" now yield 1 DoS (rather than 0, as is the way it had been). What is the Easy DoS rule, you ask?
<sales pitch> Tired of calculating your DoS for every shot of your bolter? All those stacking bonuses throwing your math of the charts? Just want to get back to shooting things? Well, then, the Easy DoS rule is for you! Ands it's free!(For a limited time only, no warranty or double the no money back) </sales pitch>
Easy DoS
Whenever rolling a test, the 10's digit is also your DoS.
Example: Bob shoots Greg, at short range using Semi Auto for a total bonus of +20 to his BS, which is 30. His effective BS for this test is 50, and he rolls 34.
Under the Easy DoS rules, this is a hit with 3 Degrees of Success. That being resolved simply by looking at the first die (the one showing 10's).
This means that you want to roll as high as possible, under your threshold, rather than as low as possible. The statistics are the same, however, you have just as much chance of scoring the same number of DoS as you have under the normal rule. The higher your effective threshold, the higher you can roll and still pass the test. And the more DoS you can achieve. But this saves you from a calculation on every test, and they add up. In a 10 round combat with 6-8 fighters, this simple subtraction to work out DoS can account for several minutes real time. Over a long and combat intensive game session, it really adds up.
The only minor deviation is the result of a 00. If you do not count this as a success, then you only have 9 possibilities of scoring 0 DoS (I.e., "just made it", while you have 10 possibilities of all others. Turning the 00 into a 0 rather than a 100, and counting it as a success resolves this inequality, and as an added bonus you get a more evenly distributed number of "special" results if you use the Perfect Hits/Fumbles rules.
What to do with BC?
I really don't want to go back to doing "all that math", so we'd like to stick with the Easy DoS. An obvious fix is to just always add 1 to the DoS result, but it kinda takes away the elegant simplicity of the rule. Anyone else use this rule? How have you combined it with BC?