So, I've been flipping through the Deathwatch book, and found Hordes, which I rather seem to like, but I have a few questions, in regards to them:
- How large/numerous does a group need to be to become a Horde? I like Eldar, and could see a group of Guardians, Scorpions, or Banshees charge a group of Space Marines, especially one that isn't 10+ large (assuming a DW group is likely 4-6 characters, maybe rounded out with some NPC's , but not necessarily). Could a group of 10 Banshees qualify as a Horde (maybe Mag 15-25)? The Magnitude vs. Health could reflect a combination of their sheer agility to avoid hits, and Elite standing as Aspect Warriors. It seems a nice way to deal with units of foes, without having to role a million dice to hit, and keeping track of each AW's Wounds. Being small enough to fit into an Enormous vehicle, would they count as Enormous, or be spread out enough to still be Massive, as the rules for Hordes claims?
- How does one sneak another guy into the group? Many units have a Leader character intermingled with them. Would you keep him/her separate, using their stats as is, and have them act as a separate unit, even among the throng of warriors? Could you make hitting him among the troops be a Called Shot, to give him a higher survivability rate compared to a Multitude-bearing Horde? Could you have a group of Guardsmen with a Lascannon-toting duo in them, making it harder to peg the individuals, and allowing others to man the gun, as necessary? Would they just have a second attack, with the lascannon as normal (not increased damage or accuracy), or would I keep them separate, and just put the Horde in front of them, to give them Cover? Eldar Guardians often carry a Starcannon or Brightlance, and it stays alive and usable as long as any Defenders are still around to use it.
- For the purposes of the Command Skill, could you have a Leader make one treating the Horde as one individual? I see a Field Commander barking orders at whole groups of guys, each moving as a unit, and figure each one could benefit as a single target, since so much else of being a Horde works that way. Communication equipment could make this doable, and a truly capable Leader could strategize over 3-4 Hordes at once.
- How well does the Horde setup work in other games? I could easily see a group of Throne Agents having to pacify a mob of Cultists, in fact somewhat more likely than Space Marines. Would even a small Horde (Mag 10-25) be way too much for a group in Dark Heresy/Ascension?
A somewhat unrelated question, but one I really want to ask, what value does Command even have? Nothing in the write-up seems to be beneficial. You order someone who is your subordinate to act, but that could easily be a free action speaking bit. They don't get any bonuses for following your orders, as it reads, to me, and are only affected if you fail, where they shoot worse, disobey, or fake you out. Am I missing something in there? Are there any things you can take where you could orate to the advantage of your followers, giving them actual benefits to listening to your stirring rants? This could be what makes having certain leaders be an advantage over some nameless shrub the soldiers have never met.
Okay, thanks to anyone who is willing to share their insights.