Anyone do conversions of these powers to BC yet? I saw someone did it for RT a while back.
Pyromancy/Biomancy
nethru said:
Anyone do conversions of these powers to BC yet? I saw someone did it for RT a while back.
I've been thinking about it recently, but sadly have nothing worth posting at the moment.
IIRC, those Disciplines don't need a conversion so much as a total rewrite.
I dunno if Rewrite is quite the word. They certainly need some serious re-adjusting to fit with how powers are designed nowadays, but I seem to recall Pyromancy being relatively well-designed, if excessively narrow in purpose in comparison to most other disciplines. Biomancy wasn't that bad either, apart from Flesh like Iron, which was insanely good when combined with a solid combat psyker.
I'd suggest starting with the RT conversion that was posted though. It was solid work, and since RT is more "in line" with BC than DH, it's a work half done kinda thing, I suspect. I'd suggest against including overbleed through, adds a lot more "fiddly bits" than I think is necessary.
That said, I might convert a few pyro powers once my BC game gets off and I start playing a Salamander Psyker, if so I'll certainly post 'em.
Biomancy is tricky because allowing the warp to alter your body is very dangerous with high risk of leaving you mutated.
Also I don't think there would be enough powers to make new discipline (Protean Form is similar to Shape Flesh, some powers should be removed, some (especially in Pyromancy) joined into one like Mind over Matter). Meabe instead of making new dysciplines, a few of more usefull powers should be added into unaligned category.
Well, the thing is that BC lacks the hard discipline lines of RT and DH. As long as you make it clear that sorcerers and psykers can buy from the new ones too like they can telepathy and telekinesis, the difference between "unaligned" and "New disicpline" is more or less none. You no longer buy into or are restricted by disciplines, except for the Aligned ones.
Also, the whole biomancy risks mutation line isn't really there. It's certainly not present in the Dark Heresy discipline, hell, it's not even present in Protean form! And if pumping Tzeentchian love into yourself doesn't come out with permanent changes, I have a hard time imagining the structured discipline of the Imperium posses much risk. Furthermore, in a system where mutations are often treated as a reward (albeit a double-edged one), having anything that randomly gives it to you becomes far less of a downside or risk, and more of a very odd game mechanic.
That said, wrapping a few of the old powers into a more general core power is not a bad idea! The various control/alter/stop/ignore fire ones could work very well as a more general "Will over Fire" power.