Imagine the scene. The battle brothers have worked hard to penetrate the middle of an ancient ruin, dealing with scores of cultists and dark mechanicum along the way. But the surprise factor of their assault could only last so long, word has got back to the black legion that they are not alone. In one of the last catacombs, they emerge from the mist, 3 terminators covered in markings of vile devotion, ancient auto-cannons at their sides. In support, 6 chaos marines in lighter armour, lit by the blue glow of their plasma weapons.
This is it, endgame. The battle brothers have a couple of mission under their belt, enough to finally bond as a team, but this is going to be hard fought and not all of them are going to make it. This is the price that has to be paid to stop them and the artefact.
Quick to react, the Ultramarine Librarian seizes the advantage and moves to act first.
"Word of the emperor"
(Rank 4, WP 65, Lead by example +14 + reroll, Psychic hood +5, Psy level 6, Push + Warp Conduit + 50, Oath of the Emperor +10
Target dice roll 144 with reroll. Chance of failure 1%, Change of warp peril 15%, Minimum degrees of success 5, Average degree of success 9 not including using the reroll to improve the degrees of success rather than just saving to reroll 91+. Chance of any opponents with WP<50 to not be stunned as long as the power goes off 0%)
His brothers, surprised by the opponents lack of action, attack, killing three of the more lightly armed opponents.
Having finished his exertion, the librarian stems the flow of his power to safe levels.
“Compel – Macarena”
(WP 65, LBE +14 + reroll, PH + 5, PL 6 +30, Oath +10.
Target roll 124 with reroll. Change of failure 1.8%, Chance of peril 0.36%, rerolling on failure or double. Minimum degrees of success 3, Average degree of success 7. Chance of WP 50 opponent ignoring it, 1.2%, 13.5% if adding +20 suicide clause)
Unable to push away the Librarian's latin rhythms, the terminators drop their weapons and dance their way to oblivion as the loyalists wail on their still jiving bodies.
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Silly examples aside, it does seem that these powers when taken to the high levels that can be achieved relatively easily by rank 4/5 warp any fights involving elites and master level enemies.
Now, this isn’t a case of how do you beat this, there are loads of ways to do that (psychic hoods, null fields, unnatural willpower e.t.c. and as we all know GMing isn't about beating the players but providing a challenge). This is more about how to balance these powers so that it doesn’t make 60% of scenarios or enemies redundant. It flips both ways as well, a Deathwatch group without a psyker and a psychic hood pretty much auto lose to a high level chaos psyker with compel.
I’d be interested to hear if any other GM's have hit this problem and if so what they did about it? Does there need to be an errata, limiting the number of targets (like black crusade) or allowing a willpower save (unmodified, like dark heresy) to keep things balanced?
