Grapple and the Ring of Quickness

By Schmiegel, in Descent: Journeys in the Dark

This has probably come up before....but I couldn't get the Search function to work. How does Grapple interact with the Ring of Quickness (Copper treasure)? Grapple prevents a figure who is adjacent to one with Grapple from spending any movement points until the (grappling) figure is dead or moves away from it. But the Ring of Quickness confers one extra movement point during your turn "even if you would normally receive no movement points".

Grapple doesn't prevent you from receiving movement points, it prevents you from spending them. So the ring of quickness still gives you a movement point, which you can use later during that turn if you can somehow kill the grappling opponent or force them to move away, but the movement point doesn't do you any good as long as you remain grappled.

Similarly, you could declare an Advance action in the hope of killing the opponent with your attack (or moving them away with Knockback) and then moving afterwards--you'd still get your speed in movement points, but if something went wrong (if you miss, for example) and you remained grappled, you couldn't use them.

Schmiegel said:

This has probably come up before....but I couldn't get the Search function to work. How does Grapple interact with the Ring of Quickness (Copper treasure)? Grapple prevents a figure who is adjacent to one with Grapple from spending any movement points until the (grappling) figure is dead or moves away from it. But the Ring of Quickness confers one extra movement point during your turn "even if you would normally receive no movement points".

You get the extra MP. Unfortunately you don't get to spend it. Effectively, Grapple beats RoQ.

You need the Silver movement Ring, that allows you to always spend MP regardless of other affects (like Grapple, Web etc).