Hellow, guys. I enjoy WFRP 3 ed as a GM, but I find it quite disbalanced.
The two main sources of my hurt are:
1) Ironbreaker. He is given a set of Gromril armour when he starts his career (which is basic). What is more, he has Toughness as his career characteristic. The Ironbreaker who is in my party has maxed his To up to 5 at char creation and increased it to 6 for six career advances before comleting his first career. He has already purchased a tower shield. Now his To + Soak = 12, and his defence is 4. He is able to rise his soak by 1 using Improved Block ability card when an enemy is going to strike him, and party Sigmarite flagellant can buff all parly for +1 To and Wp. So, after blocking he has To+Soak=14.
Now the parly is at the middle of the second rank, and most opponents can't deal more than one normal wound to the Ironbreaker. Only Wargors, giants and a Daemon Prince of Tzeentch were able to penetrate his defences and deal a crit wound or two.
What is more, he has a Str of 5 and three ranks in Weapon Skill trained, and he deals a lot of damage in combat using even Melee Strike (not to mention Wrath of Morgrim and Troll-Feller Strike he also has).
The only two disadvantages of the Ironbreaker are:
a) Most of the opponents quickly understand that their attacks against him are ineffective. They switch to other party members, which results in many normal and crit wounds on everybudy but the Ironbreaker.
b) There are some ability cards which allow to deal damage or wounds ignoring target's Soak (or even To and Soak), most of them being spells. But spellcasters are rather rare in the Warhammer world, and most of them die quickly because of... (here he comes)...
2) The Bright Wizard. In Core set, his order (Aquishy it writes?) talent card read: "spend 2 additional power for +1 dmg". It was okay, but then a "fixed" card came. "Spend 1 power for 1 dmg" it said. That's why the Bright Wizard in my party bacame a sort of a nuclear rocket launcher. He is able to accumulate a lot of power during 1-3 turns while hiding behind a corner or something, suffering some stress (and removing it with a talent card). Then he usually cast a single-target Bright Order spell against a single powerfull foe or the Great Fire of U... (don't remember the correct name, a spell that strikes everybody in an engagement with the target if the comet is rolled) against engaged groups of enemies. He uses all his power, making a 30 dmg attack with some crits which annihilates anything it hits (or seriosly wounds daemon princes and other tough foes).
And he can repeat this process again and again.
So I'm going to tell the player that he should use the old card from the core set - it can solve the problem.
Uhhh... What can you say? Have you found other disbalanced things in the game? Maybe you know what to do with them?
