My players are about halfway through The House of Ash and Dust.
I was wondering if anyone had any experience with this scenario, either as players or GMs.
Are there any particular parts that you enjoyed? Anything you've had trouble with?
I know some folks have complained about the initial hook for the Adventure and I can see their point. Some of the Auction goers, one in particular, seem pretty dangerous. Has anyone survived this adventure?
Eh?
To complicate matters a bit further, I will make Captain Rubio of the Ozmandius a member of the clan the PC's family has a Vendetta against (the Vendetta has not been defined yet). If he lets Rubio get out of the House of Dust and Ash alive, word will slowly start to spread about the PC being the Haarlocks' bastard scion... Let's see if the PC is smart enough to commit outright murder before that happens.
. My additional cast is fairly expansive, and a lot of them can be recruited as allies, or at least turned agains the other bidders/victims of the estate. I'm expecting an....interesting result.