My players are about halfway through The House of Ash and Dust.
I was wondering if anyone had any experience with this scenario, either as players or GMs.
Are there any particular parts that you enjoyed? Anything you've had trouble with?
I know some folks have complained about the initial hook for the Adventure and I can see their point. Some of the Auction goers, one in particular, seem pretty dangerous. Has anyone survived this adventure?
Eh?