HI,
*SPOILER ALERT! ANYONE STARTING THE GATHERING STORM CAMPAIGN STOP READING!*
I'm a few weeks into the Gathering Storm Campaign - the first proper WFRP campaign I've run. I have quite a large group (6 players). Things are going on the whole very well - the majority of players are really enjoying it.
I was getting a little concerned with a virtually untouchable Dwarf IronBreaker. Concerned that is until the party reached the Garden of Morr and were beset by Zombies. Great I thought, the 'No escape, no hope' action will slow the Dwarf down somewhat.
'Somewhat' seemed to be a little underestimated....
1st round the party (all in one engagement) are beset by four groups of 6 zombie henchmen.
The Dwarf triggers an action (cant remember it's name off-hand but it was a chant (probably along the lines of 'skol, skol, skol....') which means all opponents in the engagement must target him.
So - first NPC group attacks. Dwarf is adding a silly number of misfortune dice in due to armour etc. so I throw in all four aggression fortune dice, plus one fortune dice for each 'assisting' henchman (10 fortune dice).
So I roll three successes - triggering the 'target suffers 1 additional stress and 1 additional fatigue FOR EACH UNDEAD ENGAGED WITH HIM'.
Ouch.
That'll be 24 stress and fatigue then?
This seems a little silly - Have I read the card right?
I didn't actually play the ability as read- I amended this to be 6 stress and fatigue (representing one group of henchmen), so the Dwarf was still up.
Then the second, third & fourth groups attacked. The Dwarf was most definately down after the second group. This raised another question:
At some point it would have been phsyically impossible for any more Zombies to reach the Dwarf (and his chanting would have been muffled anyway!). So what happens to the groups of henchmen who cant attack? Do they just stand around doing nothing, or do they attack another target (I ruled the later much to the chagrin of one of the rules -lawyery types in the group who vehemently argued the former!)
Just interested to see how others handled it?
Perhaps amend the card for groups of Henchmen so that each group counts as 'each undead'?
What about NPC's who can't comply with an action?