Hi Everyone:
This is my first time posting on this forum, but I've lurked for a while, and been completely impressed by the creativity and artistry of many of the painters out there. The reason I post is because of a concept that was raised in this post , though that thread seems devoted to the idea of a "command walker," and my interest is in something slightly different: the idea of a "hero pilot." Forgive me if this has been covered elsewhere.
I'm imaging a single card depicting a hero that could be attached to a walker before the game begins. It would be like attaching a hero to a unit: the hero's skills would be added to the walker's. It would be different in the following ways:
-The hero pilot could never detach from the walker (for simplicity's sake)
-The hero pilot would have no weapons
-The hero pilot's hit points would be added to walker's hit points to represent the pilot's greater ability to weave out of danger, but these hit points would probably be very low (1-2), and if either the walker or the hero's hit points were reduced to zero, the walker would be considered destroyed.
The reason this idea is appealing to me is that it could allow a greater degree of walker customizing without the need for additional figures. All you would need is the card, which would have an AP value.
But before I try designing my own custom cards (something I've never done before), I wanted to ask the advice of the community. I've got some specific questions below, but if anybody else can see any snags or opportunities, I would love to hear them.
-Should hero pilots be restricted to a certain armor class (light walker, medium walker)?
-How powerful is an additional 1-2 hit points on a walker?
-What skills do you think would be appropriate for a hero pilot?
-What kind of AP cost would be appropriate for a hero pilot?
Thanks in advance!